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|From: James J Greensky <jame.j.greensky@intel.com>
|Date: Wed, 5 Aug 2009 09:51:52 -0700 |Subject: [PATCH] Closed two major memory leaks for scripted objects | |Two major memory leaks for the scripted objects were fixed |- One leak had to do with remoting acrossing app domains. When a script and | its controlling agent communicate across an application boundary, it calls | functions on a stub proxy object that then invokes the remote method on | the object in the other app domain. These stub objects (two for each script) | were setup to have infinate lifetimes and were never being garbage collected. |- The second leak was the result of adding a scene object part instance method | to a scene event and never removing it. This cause the event's delegate list | to maintain a link to that object which is then never freed as the scene event | object is never destroyed. Patch applied, please direct feedback to me. Possible issue: Longtime idle scripts like vendors may fail.
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@@ -953,11 +953,12 @@ namespace OpenSim.Region.Framework.Scenes
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// this lets us keep track of nasty script events like timer, etc.
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public void TriggerTimerEvent(uint objLocalID, double Interval)
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{
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handlerScriptTimerEvent = OnScriptTimerEvent;
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if (handlerScriptTimerEvent != null)
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{
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handlerScriptTimerEvent(objLocalID, Interval);
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}
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throw new NotImplementedException("TriggerTimerEvent was thought to be not used anymore and the registration for the event from scene object part has been commented out due to a memory leak");
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//handlerScriptTimerEvent = OnScriptTimerEvent;
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//if (handlerScriptTimerEvent != null)
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//{
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// handlerScriptTimerEvent(objLocalID, Interval);
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//}
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}
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/// <summary>
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