* Cleaned out remaining references to the old LocalStorage system in prep. to move to StorageManager.

This commit is contained in:
Adam Frisby
2007-07-19 00:42:59 +00:00
parent f29acf95b0
commit 920ffaf24b
4 changed files with 9 additions and 45 deletions

View File

@@ -111,7 +111,6 @@ namespace OpenSim.Region.ClientStack
udpServer.LocalWorld = scene;
scene.LoadStorageDLL("OpenSim.Region.Storage.LocalStorageDb4o.dll");
scene.LoadWorldMap();
scene.PhysScene = GetPhysicsScene( );
@@ -124,13 +123,13 @@ namespace OpenSim.Region.ClientStack
{
m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager);
//TODO: Load parcels from storageManager
}
else
{
m_log.Notice("Parcels - No master avatar found, using null.");
scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager);
//TODO: Load parcels from storageManager
}
scene.performParcelPrimCountUpdate();
scene.StartTimer();