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* Cleaned out remaining references to the old LocalStorage system in prep. to move to StorageManager.
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@@ -439,7 +439,11 @@ namespace OpenSim.Region.Environment.Scenes
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public void LoadPrimsFromStorage()
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{
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MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives");
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localStorage.LoadPrimitives(this);
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List<SceneObject> NewObjectsList = storageManager.DataStore.LoadObjects();
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foreach (SceneObject obj in NewObjectsList)
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{
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this.Objects.Add(obj.rootUUID, obj);
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}
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}
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/// <summary>
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