* Cleaned out remaining references to the old LocalStorage system in prep. to move to StorageManager.

This commit is contained in:
Adam Frisby
2007-07-19 00:42:59 +00:00
parent f29acf95b0
commit 920ffaf24b
4 changed files with 9 additions and 45 deletions

View File

@@ -439,7 +439,11 @@ namespace OpenSim.Region.Environment.Scenes
public void LoadPrimsFromStorage()
{
MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives");
localStorage.LoadPrimitives(this);
List<SceneObject> NewObjectsList = storageManager.DataStore.LoadObjects();
foreach (SceneObject obj in NewObjectsList)
{
this.Objects.Add(obj.rootUUID, obj);
}
}
/// <summary>