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Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
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@@ -91,6 +91,7 @@ namespace OpenSim.Region.ClientStack
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public event UDPAssetUploadRequest OnAssetUploadRequest;
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public event XferReceive OnXferReceive;
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public event RequestXfer OnRequestXfer;
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public event RezScript OnRezScript;
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public event UUIDNameRequest OnNameFromUUIDRequest;
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