Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.

This commit is contained in:
MW
2007-08-21 21:03:18 +00:00
parent 73a67feaa3
commit 921ac14e86
9 changed files with 73 additions and 2 deletions

View File

@@ -472,6 +472,11 @@ namespace OpenSim.Region.ClientStack
break;
case PacketType.RezScript:
//Console.WriteLine(Pack.ToString());
RezScriptPacket rezScript = (RezScriptPacket)Pack;
if (OnRezScript != null)
{
OnRezScript(this, rezScript.InventoryBlock.ItemID, rezScript.UpdateBlock.ObjectLocalID);
}
break;
case PacketType.MapLayerRequest:
this.RequestMapLayer();