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Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
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@@ -396,6 +396,15 @@ namespace OpenSim.Region.Environment.Scenes
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#endregion
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#region Inventory
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public void AddInventoryItem()
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{
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}
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public void RemoveInventoryItem()
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{
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}
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/// <summary>
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///
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/// </summary>
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