Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2010-07-11 13:32:10 +01:00
8 changed files with 104 additions and 61 deletions

View File

@@ -183,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes
public event ScriptChangedEvent OnScriptChangedEvent;
public delegate void ScriptChangedEvent(uint localID, uint change);
public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed);
public delegate void ScriptControlEvent(UUID item, UUID avatarID, uint held, uint changed);
public event ScriptControlEvent OnScriptControlEvent;
public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
@@ -1619,7 +1619,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed)
internal void TriggerControlEvent(UUID scriptUUID, UUID avatarID, uint held, uint _changed)
{
ScriptControlEvent handlerScriptControlEvent = OnScriptControlEvent;
if (handlerScriptControlEvent != null)
@@ -1628,7 +1628,7 @@ namespace OpenSim.Region.Framework.Scenes
{
try
{
d(p, scriptUUID, avatarID, held, _changed);
d(scriptUUID, avatarID, held, _changed);
}
catch (Exception e)
{

View File

@@ -61,7 +61,6 @@ namespace OpenSim.Region.Framework.Scenes
struct ScriptControllers
{
public UUID itemID;
public uint objID;
public ScriptControlled ignoreControls;
public ScriptControlled eventControls;
}
@@ -3945,7 +3944,6 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
obj.eventControls = ScriptControlled.CONTROL_ZERO;
obj.itemID = Script_item_UUID;
obj.objID = Obj_localID;
if (pass_on == 0 && accept == 0)
{
IgnoredControls |= (ScriptControlled)controls;
@@ -4088,7 +4086,7 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO)
{
// only send if still pressed or just changed
m_scene.EventManager.TriggerControlEvent(scriptControlData.objID, scriptUUID, UUID, (uint)localHeld, (uint)localChange);
m_scene.EventManager.TriggerControlEvent(scriptUUID, UUID, (uint)localHeld, (uint)localChange);
}
}
}