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cleaned up some mono compiler warnings
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@@ -39,7 +39,7 @@ namespace SimpleApp
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public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
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: base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, BoxShape.Default)
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{
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float size = (float) Math.Pow((double) fileInfo.Length, (double) 1/3)/5;
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//float size = (float) Math.Pow((double) fileInfo.Length, (double) 1/3)/5;
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// rootPrimitive.ResizeGoup(new LLVector3(size, size, size));
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Text = fileInfo.Name;
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ScheduleGroupForFullUpdate();
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