mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 17:32:42 +08:00
Merge branch 'master' into careminster
Conflicts: OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs OpenSim/Framework/Servers/VersionInfo.cs
This commit is contained in:
@@ -0,0 +1,61 @@
|
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/*
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||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Drawing;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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{
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public class DynamicTexture : IDynamicTexture
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{
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public string InputCommands { get; private set; }
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public Uri InputUri { get; private set; }
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public string InputParams { get; private set; }
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public byte[] Data { get; private set; }
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public Size Size { get; private set; }
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public bool IsReuseable { get; private set; }
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public DynamicTexture(string inputCommands, string inputParams, byte[] data, Size size, bool isReuseable)
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{
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InputCommands = inputCommands;
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InputParams = inputParams;
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Data = data;
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Size = size;
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IsReuseable = isReuseable;
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}
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public DynamicTexture(Uri inputUri, string inputParams, byte[] data, Size size, bool isReuseable)
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{
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InputUri = inputUri;
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InputParams = inputParams;
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Data = data;
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Size = size;
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IsReuseable = isReuseable;
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}
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}
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}
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@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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{
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public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
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{
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private const int ALL_SIDES = -1;
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@@ -54,6 +54,17 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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/// </summary>
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public bool ReuseTextures { get; set; }
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/// <summary>
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/// If false, then textures which have a low data size are not reused when ReuseTextures = true.
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/// </summary>
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/// <remarks>
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/// LL viewers 3.3.4 and before appear to not fully render textures pulled from the viewer cache if those
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/// textures have a relatively high pixel surface but a small data size. Typically, this appears to happen
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/// if the data size is smaller than the viewer's discard level 2 size estimate. So if this is setting is
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/// false, textures smaller than the calculation in IsSizeReuseable are always regenerated rather than reused
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/// to work around this problem.</remarks>
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public bool ReuseLowDataTextures { get; set; }
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private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
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private Dictionary<string, IDynamicTextureRender> RenderPlugins =
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@@ -83,18 +94,17 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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/// <summary>
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/// Called by code which actually renders the dynamic texture to supply texture data.
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/// </summary>
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/// <param name="id"></param>
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/// <param name="data"></param>
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/// <param name="isReuseable">True if the data generated can be reused for subsequent identical requests</param>
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public void ReturnData(UUID id, byte[] data, bool isReuseable)
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/// <param name="updaterId"></param>
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/// <param name="texture"></param>
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public void ReturnData(UUID updaterId, IDynamicTexture texture)
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{
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DynamicTextureUpdater updater = null;
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lock (Updaters)
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{
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if (Updaters.ContainsKey(id))
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if (Updaters.ContainsKey(updaterId))
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{
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updater = Updaters[id];
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updater = Updaters[updaterId];
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}
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}
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@@ -103,11 +113,16 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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if (RegisteredScenes.ContainsKey(updater.SimUUID))
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{
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Scene scene = RegisteredScenes[updater.SimUUID];
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UUID newTextureID = updater.DataReceived(data, scene);
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UUID newTextureID = updater.DataReceived(texture.Data, scene);
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if (ReuseTextures && isReuseable && !updater.BlendWithOldTexture)
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if (ReuseTextures
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&& !updater.BlendWithOldTexture
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&& texture.IsReuseable
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&& (ReuseLowDataTextures || IsDataSizeReuseable(texture)))
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{
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m_reuseableDynamicTextures.Store(
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GenerateReusableTextureKey(updater.BodyData, updater.Params), newTextureID);
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GenerateReusableTextureKey(texture.InputCommands, texture.InputParams), newTextureID);
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}
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}
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}
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@@ -123,6 +138,27 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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}
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}
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/// <summary>
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/// Determines whether the texture is reuseable based on its data size.
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/// </summary>
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/// <remarks>
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/// This is a workaround for a viewer bug where very small data size textures relative to their pixel size
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/// are not redisplayed properly when pulled from cache. The calculation here is based on the typical discard
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/// level of 2, a 'rate' of 0.125 and 4 components (which makes for a factor of 0.5).
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/// </remarks>
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/// <returns></returns>
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private bool IsDataSizeReuseable(IDynamicTexture texture)
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{
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// Console.WriteLine("{0} {1}", texture.Size.Width, texture.Size.Height);
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int discardLevel2DataThreshold = (int)Math.Ceiling((texture.Size.Width >> 2) * (texture.Size.Height >> 2) * 0.5);
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// m_log.DebugFormat(
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// "[DYNAMIC TEXTURE MODULE]: Discard level 2 threshold {0}, texture data length {1}",
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// discardLevel2DataThreshold, texture.Data.Length);
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return discardLevel2DataThreshold < texture.Data.Length;
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}
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public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
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string extraParams, int updateTimer)
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{
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@@ -249,10 +285,18 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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}
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}
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// m_log.DebugFormat(
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// "[DYNAMIC TEXTURE MODULE]: Requesting generation of new dynamic texture for {0} in {1}",
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// part.Name, part.ParentGroup.Scene.Name);
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|
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RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
|
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}
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else
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{
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// m_log.DebugFormat(
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// "[DYNAMIC TEXTURE MODULE]: Reusing cached texture {0} for {1} in {2}",
|
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// objReusableTextureUUID, part.Name, part.ParentGroup.Scene.Name);
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// No need to add to updaters as the texture is always the same. Not that this functionality
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// apppears to be implemented anyway.
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updater.UpdatePart(part, (UUID)objReusableTextureUUID);
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@@ -285,7 +329,10 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
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{
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IConfig texturesConfig = config.Configs["Textures"];
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if (texturesConfig != null)
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{
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ReuseTextures = texturesConfig.GetBoolean("ReuseDynamicTextures", false);
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ReuseLowDataTextures = texturesConfig.GetBoolean("ReuseDynamicLowDataTextures", false);
|
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}
|
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|
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if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
|
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{
|
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@@ -448,8 +495,10 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
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if (cacheLayerDecode != null)
|
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{
|
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cacheLayerDecode.Decode(asset.FullID, asset.Data);
|
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cacheLayerDecode = null;
|
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if (!cacheLayerDecode.Decode(asset.FullID, asset.Data))
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m_log.WarnFormat(
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"[DYNAMIC TEXTURE MODULE]: Decoding of dynamically generated asset {0} for {1} in {2} failed",
|
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asset.ID, part.Name, part.ParentGroup.Scene.Name);
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}
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UUID oldID = UpdatePart(part, asset.FullID);
|
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@@ -32,6 +32,7 @@ using System.Net;
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using Nini.Config;
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using OpenMetaverse;
|
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using OpenMetaverse.Imaging;
|
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using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
|
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using OpenSim.Region.Framework.Interfaces;
|
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using OpenSim.Region.Framework.Scenes;
|
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using log4net;
|
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@@ -73,12 +74,12 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
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// return false;
|
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// }
|
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|
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public byte[] ConvertUrl(string url, string extraParams)
|
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public IDynamicTexture ConvertUrl(string url, string extraParams)
|
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{
|
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return null;
|
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}
|
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|
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public byte[] ConvertData(string bodyData, string extraParams)
|
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public IDynamicTexture ConvertData(string bodyData, string extraParams)
|
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{
|
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return null;
|
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}
|
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@@ -171,11 +172,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
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|
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private void HttpRequestReturn(IAsyncResult result)
|
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{
|
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|
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RequestState state = (RequestState) result.AsyncState;
|
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WebRequest request = (WebRequest) state.Request;
|
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Stream stream = null;
|
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byte[] imageJ2000 = new byte[0];
|
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Size newSize = new Size(0, 0);
|
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|
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try
|
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{
|
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@@ -188,37 +189,43 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
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try
|
||||
{
|
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Bitmap image = new Bitmap(stream);
|
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Size newsize;
|
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|
||||
// TODO: make this a bit less hard coded
|
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if ((image.Height < 64) && (image.Width < 64))
|
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{
|
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newsize = new Size(32, 32);
|
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newSize.Width = 32;
|
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newSize.Height = 32;
|
||||
}
|
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else if ((image.Height < 128) && (image.Width < 128))
|
||||
{
|
||||
newsize = new Size(64, 64);
|
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newSize.Width = 64;
|
||||
newSize.Height = 64;
|
||||
}
|
||||
else if ((image.Height < 256) && (image.Width < 256))
|
||||
{
|
||||
newsize = new Size(128, 128);
|
||||
newSize.Width = 128;
|
||||
newSize.Height = 128;
|
||||
}
|
||||
else if ((image.Height < 512 && image.Width < 512))
|
||||
{
|
||||
newsize = new Size(256, 256);
|
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newSize.Width = 256;
|
||||
newSize.Height = 256;
|
||||
}
|
||||
else if ((image.Height < 1024 && image.Width < 1024))
|
||||
{
|
||||
newsize = new Size(512, 512);
|
||||
newSize.Width = 512;
|
||||
newSize.Height = 512;
|
||||
}
|
||||
else
|
||||
{
|
||||
newsize = new Size(1024, 1024);
|
||||
newSize.Width = 1024;
|
||||
newSize.Height = 1024;
|
||||
}
|
||||
|
||||
Bitmap resize = new Bitmap(image, newsize);
|
||||
|
||||
imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
|
||||
using (Bitmap resize = new Bitmap(image, newSize))
|
||||
{
|
||||
imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
@@ -233,7 +240,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
||||
}
|
||||
catch (WebException)
|
||||
{
|
||||
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -243,10 +249,13 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
||||
}
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[LOADIMAGEURLMODULE] Returning {0} bytes of image data for request {1}",
|
||||
m_log.DebugFormat("[LOADIMAGEURLMODULE]: Returning {0} bytes of image data for request {1}",
|
||||
imageJ2000.Length, state.RequestID);
|
||||
|
||||
m_textureManager.ReturnData(state.RequestID, imageJ2000, false);
|
||||
m_textureManager.ReturnData(
|
||||
state.RequestID,
|
||||
new OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture(
|
||||
request.RequestUri, null, imageJ2000, newSize, false));
|
||||
}
|
||||
|
||||
#region Nested type: RequestState
|
||||
|
||||
@@ -57,6 +57,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
|
||||
|
||||
m_dtm = new DynamicTextureModule();
|
||||
m_dtm.ReuseTextures = reuseTextures;
|
||||
// m_dtm.ReuseLowDataTextures = reuseTextures;
|
||||
|
||||
m_vrm = new VectorRenderModule();
|
||||
|
||||
@@ -201,6 +202,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
|
||||
public void TestRepeatSameDrawReusingTexture()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||
|
||||
@@ -228,6 +230,46 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
|
||||
Assert.That(firstDynamicTextureID, Is.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test a low data dynamically generated texture such that it is treated as a low data texture that causes
|
||||
/// problems for current viewers.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// As we do not set DynamicTextureModule.ReuseLowDataTextures = true in this test, it should not reuse the
|
||||
/// texture
|
||||
/// </remarks>
|
||||
[Test]
|
||||
public void TestRepeatSameDrawLowDataTexture()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||
|
||||
SetupScene(true);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"1024",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"1024",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDrawDifferentExtraParamsReusingTexture()
|
||||
{
|
||||
|
||||
@@ -35,6 +35,7 @@ using System.Net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Imaging;
|
||||
using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using log4net;
|
||||
@@ -46,6 +47,11 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
{
|
||||
public class VectorRenderModule : IRegionModule, IDynamicTextureRender
|
||||
{
|
||||
// These fields exist for testing purposes, please do not remove.
|
||||
// private static bool s_flipper;
|
||||
// private static byte[] s_asset1Data;
|
||||
// private static byte[] s_asset2Data;
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
@@ -80,20 +86,14 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
// return lines.Any((str, r) => str.StartsWith("Image"));
|
||||
// }
|
||||
|
||||
public byte[] ConvertUrl(string url, string extraParams)
|
||||
public IDynamicTexture ConvertUrl(string url, string extraParams)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public byte[] ConvertData(string bodyData, string extraParams)
|
||||
public IDynamicTexture ConvertData(string bodyData, string extraParams)
|
||||
{
|
||||
bool reuseable;
|
||||
return Draw(bodyData, extraParams, out reuseable);
|
||||
}
|
||||
|
||||
private byte[] ConvertData(string bodyData, string extraParams, out bool reuseable)
|
||||
{
|
||||
return Draw(bodyData, extraParams, out reuseable);
|
||||
return Draw(bodyData, extraParams);
|
||||
}
|
||||
|
||||
public bool AsyncConvertUrl(UUID id, string url, string extraParams)
|
||||
@@ -104,10 +104,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
public bool AsyncConvertData(UUID id, string bodyData, string extraParams)
|
||||
{
|
||||
// XXX: This isn't actually being done asynchronously!
|
||||
bool reuseable;
|
||||
byte[] data = ConvertData(bodyData, extraParams, out reuseable);
|
||||
|
||||
m_textureManager.ReturnData(id, data, reuseable);
|
||||
m_textureManager.ReturnData(id, ConvertData(bodyData, extraParams));
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -161,6 +158,13 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
{
|
||||
m_textureManager.RegisterRender(GetContentType(), this);
|
||||
}
|
||||
|
||||
// This code exists for testing purposes, please do not remove.
|
||||
// s_asset1Data = m_scene.AssetService.Get("00000000-0000-1111-9999-000000000001").Data;
|
||||
// s_asset1Data = m_scene.AssetService.Get("9f4acf0d-1841-4e15-bdb8-3a12efc9dd8f").Data;
|
||||
|
||||
// Terrain dirt - smallest bin/assets file (6004 bytes)
|
||||
// s_asset2Data = m_scene.AssetService.Get("b8d3965a-ad78-bf43-699b-bff8eca6c975").Data;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
@@ -179,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
|
||||
#endregion
|
||||
|
||||
private byte[] Draw(string data, string extraParams, out bool reuseable)
|
||||
private IDynamicTexture Draw(string data, string extraParams)
|
||||
{
|
||||
// We need to cater for old scripts that didnt use extraParams neatly, they use either an integer size which represents both width and height, or setalpha
|
||||
// we will now support multiple comma seperated params in the form width:256,height:512,alpha:255
|
||||
@@ -322,6 +326,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
|
||||
Bitmap bitmap = null;
|
||||
Graphics graph = null;
|
||||
bool reuseable = false;
|
||||
|
||||
try
|
||||
{
|
||||
@@ -364,6 +369,14 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
}
|
||||
|
||||
byte[] imageJ2000 = new byte[0];
|
||||
|
||||
// This code exists for testing purposes, please do not remove.
|
||||
// if (s_flipper)
|
||||
// imageJ2000 = s_asset1Data;
|
||||
// else
|
||||
// imageJ2000 = s_asset2Data;
|
||||
//
|
||||
// s_flipper = !s_flipper;
|
||||
|
||||
try
|
||||
{
|
||||
@@ -376,7 +389,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
|
||||
return imageJ2000;
|
||||
return new OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture(
|
||||
data, extraParams, imageJ2000, new Size(width, height), reuseable);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user