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Merge branch 'master' into careminster
Conflicts: OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs OpenSim/Framework/Servers/VersionInfo.cs
This commit is contained in:
@@ -57,6 +57,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
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m_dtm = new DynamicTextureModule();
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m_dtm.ReuseTextures = reuseTextures;
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// m_dtm.ReuseLowDataTextures = reuseTextures;
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m_vrm = new VectorRenderModule();
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@@ -201,6 +202,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
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public void TestRepeatSameDrawReusingTexture()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
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@@ -228,6 +230,46 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
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Assert.That(firstDynamicTextureID, Is.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
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}
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/// <summary>
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/// Test a low data dynamically generated texture such that it is treated as a low data texture that causes
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/// problems for current viewers.
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/// </summary>
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/// <remarks>
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/// As we do not set DynamicTextureModule.ReuseLowDataTextures = true in this test, it should not reuse the
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/// texture
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/// </remarks>
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[Test]
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public void TestRepeatSameDrawLowDataTexture()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
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SetupScene(true);
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SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
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m_dtm.AddDynamicTextureData(
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m_scene.RegionInfo.RegionID,
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so.UUID,
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m_vrm.GetContentType(),
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dtText,
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"1024",
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0);
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UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
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m_dtm.AddDynamicTextureData(
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m_scene.RegionInfo.RegionID,
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so.UUID,
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m_vrm.GetContentType(),
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dtText,
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"1024",
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0);
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Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
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}
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[Test]
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public void TestRepeatSameDrawDifferentExtraParamsReusingTexture()
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{
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@@ -35,6 +35,7 @@ using System.Net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.Imaging;
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using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using log4net;
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@@ -46,6 +47,11 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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{
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public class VectorRenderModule : IRegionModule, IDynamicTextureRender
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{
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// These fields exist for testing purposes, please do not remove.
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// private static bool s_flipper;
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// private static byte[] s_asset1Data;
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// private static byte[] s_asset2Data;
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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@@ -80,20 +86,14 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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// return lines.Any((str, r) => str.StartsWith("Image"));
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// }
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public byte[] ConvertUrl(string url, string extraParams)
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public IDynamicTexture ConvertUrl(string url, string extraParams)
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{
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return null;
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}
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public byte[] ConvertData(string bodyData, string extraParams)
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public IDynamicTexture ConvertData(string bodyData, string extraParams)
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{
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bool reuseable;
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return Draw(bodyData, extraParams, out reuseable);
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}
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private byte[] ConvertData(string bodyData, string extraParams, out bool reuseable)
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{
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return Draw(bodyData, extraParams, out reuseable);
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return Draw(bodyData, extraParams);
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}
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public bool AsyncConvertUrl(UUID id, string url, string extraParams)
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@@ -104,10 +104,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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public bool AsyncConvertData(UUID id, string bodyData, string extraParams)
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{
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// XXX: This isn't actually being done asynchronously!
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bool reuseable;
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byte[] data = ConvertData(bodyData, extraParams, out reuseable);
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m_textureManager.ReturnData(id, data, reuseable);
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m_textureManager.ReturnData(id, ConvertData(bodyData, extraParams));
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return true;
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}
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@@ -161,6 +158,13 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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{
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m_textureManager.RegisterRender(GetContentType(), this);
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}
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// This code exists for testing purposes, please do not remove.
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// s_asset1Data = m_scene.AssetService.Get("00000000-0000-1111-9999-000000000001").Data;
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// s_asset1Data = m_scene.AssetService.Get("9f4acf0d-1841-4e15-bdb8-3a12efc9dd8f").Data;
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// Terrain dirt - smallest bin/assets file (6004 bytes)
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// s_asset2Data = m_scene.AssetService.Get("b8d3965a-ad78-bf43-699b-bff8eca6c975").Data;
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}
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public void Close()
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@@ -179,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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#endregion
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private byte[] Draw(string data, string extraParams, out bool reuseable)
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private IDynamicTexture Draw(string data, string extraParams)
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{
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// We need to cater for old scripts that didnt use extraParams neatly, they use either an integer size which represents both width and height, or setalpha
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// we will now support multiple comma seperated params in the form width:256,height:512,alpha:255
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@@ -322,6 +326,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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Bitmap bitmap = null;
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Graphics graph = null;
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bool reuseable = false;
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try
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{
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@@ -364,6 +369,14 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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}
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byte[] imageJ2000 = new byte[0];
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// This code exists for testing purposes, please do not remove.
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// if (s_flipper)
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// imageJ2000 = s_asset1Data;
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// else
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// imageJ2000 = s_asset2Data;
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//
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// s_flipper = !s_flipper;
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try
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{
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@@ -376,7 +389,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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e.Message, e.StackTrace);
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}
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return imageJ2000;
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return new OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture(
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data, extraParams, imageJ2000, new Size(width, height), reuseable);
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}
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finally
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{
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