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Bug fix in Offline IM for inventory transfers. The items were being placed twice in the receiver's inventory.
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@@ -186,17 +186,21 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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foreach (GridInstantMessage im in msglist)
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{
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// client.SendInstantMessage(im);
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// Send through scene event manager so all modules get a chance
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// to look at this message before it gets delivered.
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//
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// Needed for proper state management for stored group
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// invitations
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//
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Scene s = FindScene(client.AgentId);
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if (s != null)
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s.EventManager.TriggerIncomingInstantMessage(im);
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if (im.dialog == (byte)InstantMessageDialog.InventoryOffered)
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// send it directly or else the item will be given twice
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client.SendInstantMessage(im);
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else
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{
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// Send through scene event manager so all modules get a chance
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// to look at this message before it gets delivered.
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//
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// Needed for proper state management for stored group
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// invitations
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//
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Scene s = FindScene(client.AgentId);
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if (s != null)
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s.EventManager.TriggerIncomingInstantMessage(im);
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}
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}
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}
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}
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