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dont append acks to a resend packet
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@@ -1245,7 +1245,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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int dataLength = buffer.DataLength;
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// NOTE: I'm seeing problems with some viewers when ACKs are appended to zerocoded packets so I've disabled that here
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if (!isZerocoded)
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if (!isZerocoded && !isResend)
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{
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// Keep appending ACKs until there is no room left in the buffer or there are
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// no more ACKs to append
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