cosmetics

This commit is contained in:
UbitUmarov
2020-08-30 16:05:02 +01:00
parent 09f074096f
commit 92e3f424cf
6 changed files with 57 additions and 67 deletions

View File

@@ -50,36 +50,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
[Flags]
public enum scriptEvents : int
{
None = 0,
attach = 1,
collision = 16,
collision_end = 32,
collision_start = 64,
control = 128,
dataserver = 256,
email = 512,
http_response = 1024,
land_collision = 2048,
land_collision_end = 4096,
land_collision_start = 8192,
at_target = 16384,
at_rot_target = 16777216,
listen = 32768,
money = 65536,
moving_end = 131072,
moving_start = 262144,
not_at_rot_target = 524288,
not_at_target = 1048576,
remote_data = 8388608,
run_time_permissions = 268435456,
state_entry = 1073741824,
state_exit = 2,
timer = 4,
touch = 8,
touch_end = 536870912,
touch_start = 2097152,
transaction_result = 33554432,
object_rez = 4194304
None = 0,
attach = 1,
state_exit = 1 << 1,
timer = 1 << 2,
touch = 1 << 3,
collision = 1 << 4,
collision_end = 1 << 5,
collision_start = 1 << 6,
control = 1 << 7,
dataserver = 1 << 8,
email = 1 << 9,
http_response = 1 << 10,
land_collision = 1 << 11,
land_collision_end = 1 << 12,
land_collision_start = 1 << 13,
at_target = 1 << 14,
listen = 1 << 15,
money = 1 << 16,
moving_end = 1 << 17,
moving_start = 1 << 18,
not_at_rot_target = 1 << 19,
not_at_target = 1 << 20,
touch_start = 1 << 21,
object_rez = 1 << 22,
remote_data = 1 << 23,
at_rot_target = 1 << 24,
transaction_result = 1 << 25,
//
//
run_time_permissions = 1 << 28,
touch_end = 1 << 29,
state_entry = 1 << 30,
}
// Cache functions by keeping a reference to them in a dictionary

View File

@@ -39,9 +39,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
* in range 0..63 that begin with a lower-case letter for scripts to
* reference.
*/
public enum ScriptEventCode: int
{
// used by XMRInstance to indicate no event being processed
None = -1,

View File

@@ -87,14 +87,10 @@ namespace OpenSim.Region.ScriptEngine.Yengine
private string m_ScriptBasePath;
private bool m_Enabled = false;
public bool m_StartProcessing = false;
private Dictionary<UUID, ArrayList> m_ScriptErrors =
new Dictionary<UUID, ArrayList>();
private Dictionary<UUID, List<UUID>> m_ObjectItemList =
new Dictionary<UUID, List<UUID>>();
private Dictionary<UUID, XMRInstance[]> m_ObjectInstArray =
new Dictionary<UUID, XMRInstance[]>();
public Dictionary<string, FieldInfo> m_XMRInstanceApiCtxFieldInfos =
new Dictionary<string, FieldInfo>();
private Dictionary<UUID, ArrayList> m_ScriptErrors = new Dictionary<UUID, ArrayList>();
private Dictionary<UUID, List<UUID>> m_ObjectItemList = new Dictionary<UUID, List<UUID>>();
private Dictionary<UUID, XMRInstance[]> m_ObjectInstArray = new Dictionary<UUID, XMRInstance[]>();
public Dictionary<string, FieldInfo> m_XMRInstanceApiCtxFieldInfos = new Dictionary<string, FieldInfo>();
public int m_StackSize;
private int m_HeapSize;
private Thread m_SleepThread = null;
@@ -941,7 +937,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
if(!m_ObjectInstArray.TryGetValue(partUUID, out objInstArray))
return false;
if(objInstArray == null)
if (objInstArray == null)
{
objInstArray = RebuildObjectInstArray(partUUID);
m_ObjectInstArray[partUUID] = objInstArray;
@@ -951,7 +947,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
// Post event to all script instances in the object.
if(objInstArray.Length <= 0)
return false;
foreach(XMRInstance inst in objInstArray)
foreach (XMRInstance inst in objInstArray)
inst.PostEvent(parms);
return true;
@@ -1991,19 +1988,17 @@ namespace OpenSim.Region.ScriptEngine.Yengine
private XMRInstance[] RebuildObjectInstArray(UUID partUUID)
{
List<UUID> itemIDList = m_ObjectItemList[partUUID];
int n = 0;
foreach(UUID itemID in itemIDList)
XMRInstance[] a = new XMRInstance[itemIDList.Count];
if(itemIDList.Count > 0)
{
if(m_InstancesDict.ContainsKey(itemID))
n++;
}
XMRInstance[] a = new XMRInstance[n];
n = 0;
foreach(UUID itemID in itemIDList)
{
if(m_InstancesDict.TryGetValue(itemID, out a[n]))
n++;
int n = 0;
foreach (UUID itemID in itemIDList)
{
if (m_InstancesDict.TryGetValue(itemID, out a[n]))
n++;
}
if(n < itemIDList.Count)
Array.Resize(ref a, n);
}
m_ObjectInstArray[partUUID] = a;
return a;

View File

@@ -103,8 +103,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
// get it. But only one has the object in question. The others
// just ignore it.
//
SceneObjectPart part =
this.World.GetSceneObjectPart(objectID);
SceneObjectPart part = World.GetSceneObjectPart(objectID);
if(part == null)
return;