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When an NPC is created, stop telling neighbouring regions to expect a child agent
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@@ -90,7 +90,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public event ObjectAttach OnObjectAttach;
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public event ObjectDeselect OnObjectDetach;
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public event ObjectDrop OnObjectDrop;
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public event GenericCall1 OnCompleteMovementToRegion;
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public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
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public event UpdateAgent OnPreAgentUpdate;
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public event UpdateAgent OnAgentUpdate;
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public event AgentRequestSit OnAgentRequestSit;
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@@ -6195,10 +6195,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack)
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{
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GenericCall1 handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
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Action<IClientAPI, bool> handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
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if (handlerCompleteMovementToRegion != null)
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{
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handlerCompleteMovementToRegion(sender);
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handlerCompleteMovementToRegion(sender, true);
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}
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handlerCompleteMovementToRegion = null;
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