When an NPC is created, stop telling neighbouring regions to expect a child agent

This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-09 23:11:07 +01:00
parent 795c8e6c22
commit 92e96d394a
11 changed files with 32 additions and 30 deletions

View File

@@ -83,7 +83,7 @@ namespace OpenSim.Region.Examples.SimpleModule
public event DeRezObject OnDeRezObject;
public event Action<IClientAPI> OnRegionHandShakeReply;
public event GenericCall1 OnRequestWearables;
public event GenericCall1 OnCompleteMovementToRegion;
public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
public event UpdateAgent OnPreAgentUpdate;
public event UpdateAgent OnAgentUpdate;
public event AgentRequestSit OnAgentRequestSit;
@@ -663,7 +663,7 @@ namespace OpenSim.Region.Examples.SimpleModule
if (OnCompleteMovementToRegion != null)
{
OnCompleteMovementToRegion(this);
OnCompleteMovementToRegion(this, true);
}
}
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)