Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area

This commit is contained in:
Talun
2012-05-04 19:37:13 +01:00
committed by Justin Clark-Casey (justincc)
parent 6096a1f30e
commit 92fde6ed26
2 changed files with 60 additions and 10 deletions

View File

@@ -96,6 +96,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
ScenePresence killingAvatar = null;
// string killingAvatarMessage;
// check to see if it is an NPC and just remove it
INPCModule NPCmodule = deadAvatar.Scene.RequestModuleInterface<INPCModule>();
if (NPCmodule != null && NPCmodule.DeleteNPC(deadAvatar.UUID, deadAvatar.Scene))
{
return;
}
if (killerObjectLocalID == 0)
deadAvatarMessage = "You committed suicide!";
else
@@ -145,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
catch (InvalidOperationException)
{ }
deadAvatar.Health = 100;
deadAvatar.setHealthWithUpdate(100.0f);
deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
}
@@ -154,14 +161,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
try
{
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0
|| avatar.Scene.RegionInfo.RegionSettings.AllowDamage)
{
avatar.Invulnerable = false;
}
else
{
avatar.Invulnerable = true;
if (avatar.Health < 100.0f)
{
avatar.setHealthWithUpdate(100.0f);
}
}
}
catch (Exception)