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https://github.com/opensim/opensim.git
synced 2026-08-07 09:45:47 +08:00
Merge branch 'master' into careminster-presence-refactor
This commit is contained in:
@@ -125,13 +125,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// Save avatar attachment information
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ScenePresence presence;
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if (m_scene.AvatarFactory != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
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if (m_scene.AvatarService != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
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{
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m_log.Info(
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"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
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+ ", AttachmentPoint: " + AttachmentPt);
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m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance);
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}
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}
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}
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@@ -399,8 +399,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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item = m_scene.InventoryService.GetItem(item);
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presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
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if (m_scene.AvatarFactory != null)
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m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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if (m_scene.AvatarService != null)
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m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance);
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}
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}
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@@ -422,10 +422,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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presence.Appearance.DetachAttachment(itemID);
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// Save avatar attachment information
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if (m_scene.AvatarFactory != null)
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if (m_scene.AvatarService != null)
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{
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m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
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m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance);
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}
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}
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@@ -452,9 +452,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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presence.Appearance.DetachAttachment(itemID);
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if (m_scene.AvatarFactory != null)
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if (m_scene.AvatarService != null)
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{
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m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance);
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}
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part.ParentGroup.DetachToGround();
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@@ -38,48 +38,20 @@ using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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public class AvatarFactoryModule : IAvatarFactory, IRegionModule
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public class AvatarFactoryModule : IRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
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private Scene m_scene = null;
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private static readonly AvatarAppearance def = new AvatarAppearance();
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public bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance)
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{
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AvatarData avatar = m_scene.AvatarService.GetAvatar(avatarId);
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//if ((profile != null) && (profile.RootFolder != null))
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if (avatar != null)
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{
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appearance = avatar.ToAvatarAppearance(avatarId);
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return true;
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}
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m_log.ErrorFormat("[APPEARANCE]: Appearance not found for {0}, creating default", avatarId);
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appearance = CreateDefault(avatarId);
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return false;
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}
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private AvatarAppearance CreateDefault(UUID avatarId)
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{
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AvatarAppearance appearance = null;
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AvatarWearable[] wearables;
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byte[] visualParams;
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GetDefaultAvatarAppearance(out wearables, out visualParams);
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appearance = new AvatarAppearance(avatarId, wearables, visualParams);
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return appearance;
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}
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private bool m_startAnimationSet = false;
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public void Initialise(Scene scene, IConfigSource source)
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{
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scene.RegisterModuleInterface<IAvatarFactory>(this);
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scene.EventManager.OnNewClient += NewClient;
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if (m_scene == null)
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{
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m_scene = scene;
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}
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}
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public void PostInitialise()
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@@ -102,6 +74,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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public void NewClient(IClientAPI client)
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{
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client.OnRequestWearables += SendWearables;
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client.OnSetAppearance += SetAppearance;
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client.OnAvatarNowWearing += AvatarIsWearing;
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}
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@@ -110,13 +84,167 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// client.OnAvatarNowWearing -= AvatarIsWearing;
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}
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public void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)
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/// <summary>
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/// Set appearance data (textureentry and slider settings) received from the client
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/// </summary>
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/// <param name="texture"></param>
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/// <param name="visualParam"></param>
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public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams)
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{
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ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
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if (sp == null)
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{
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m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId);
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return;
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}
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// DEBUG ON
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m_log.WarnFormat("[AVFACTORY] SetAppearance for {0}",client.AgentId);
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// DEBUG OFF
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/*
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if (m_physicsActor != null)
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{
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if (!IsChildAgent)
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{
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// This may seem like it's redundant, remove the avatar from the physics scene
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// just to add it back again, but it saves us from having to update
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// 3 variables 10 times a second.
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bool flyingTemp = m_physicsActor.Flying;
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RemoveFromPhysicalScene();
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//m_scene.PhysicsScene.RemoveAvatar(m_physicsActor);
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//PhysicsActor = null;
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AddToPhysicalScene(flyingTemp);
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}
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}
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*/
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#region Bake Cache Check
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bool changed = false;
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// Process the texture entry
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if (textureEntry != null)
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{
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for (int i = 0; i < BAKE_INDICES.Length; i++)
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{
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int j = BAKE_INDICES[i];
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Primitive.TextureEntryFace face = textureEntry.FaceTextures[j];
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if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
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{
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if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
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{
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m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}",face.TextureID,j,this.Name);
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client.SendRebakeAvatarTextures(face.TextureID);
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}
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}
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}
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changed = sp.Appearance.SetTextureEntries(textureEntry);
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}
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#endregion Bake Cache Check
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changed = sp.Appearance.SetVisualParams(visualParams) || changed;
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// If nothing changed (this happens frequently) just return
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if (changed)
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{
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// DEBUG ON
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m_log.Warn("[AVFACTORY] Appearance changed");
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// DEBUG OFF
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sp.Appearance.SetAppearance(textureEntry, visualParams);
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if (sp.Appearance.AvatarHeight > 0)
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sp.SetHeight(sp.Appearance.AvatarHeight);
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m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance);
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}
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// DEBUG ON
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else
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m_log.Warn("[AVFACTORY] Appearance did not change");
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// DEBUG OFF
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sp.SendAppearanceToAllOtherAgents();
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if (!m_startAnimationSet)
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{
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sp.Animator.UpdateMovementAnimations();
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m_startAnimationSet = true;
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}
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client.SendAvatarDataImmediate(sp);
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client.SendAppearance(sp.Appearance.Owner,sp.Appearance.VisualParams,sp.Appearance.Texture.GetBytes());
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}
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/// <summary>
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/// Tell the client for this scene presence what items it should be wearing now
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/// </summary>
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public void SendWearables(IClientAPI client)
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{
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ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
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if (sp == null)
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{
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m_log.WarnFormat("[AVFACTORY] SendWearables unable to find presence for {0}",client.AgentId);
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return;
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}
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// DEBUG ON
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m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId);
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// DEBUG OFF
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client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++);
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}
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/// <summary>
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/// Update what the avatar is wearing using an item from their inventory.
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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public void AvatarIsWearing(IClientAPI client, AvatarWearingArgs e)
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{
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ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
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if (sp == null)
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{
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m_log.WarnFormat("[AVFACTORY] AvatarIsWearing unable to find presence for {0}",client.AgentId);
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return;
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}
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// DEBUG ON
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m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}",client.AgentId);
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// DEBUG OFF
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AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance);
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//if (!TryGetAvatarAppearance(client.AgentId, out avatAppearance))
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//{
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// m_log.Warn("[AVFACTORY]: We didn't seem to find the appearance, falling back to ScenePresence");
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// avatAppearance = sp.Appearance;
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//}
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//m_log.DebugFormat("[AVFACTORY]: Received wearables for {0}", client.Name);
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foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
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{
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if (wear.Type < AvatarWearable.MAX_WEARABLES)
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{
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AvatarWearable newWearable = new AvatarWearable(wear.ItemID,UUID.Zero);
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avatAppearance.SetWearable(wear.Type, newWearable);
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}
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}
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SetAppearanceAssets(sp.UUID, ref avatAppearance);
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m_scene.AvatarService.SetAppearance(client.AgentId, avatAppearance);
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sp.Appearance = avatAppearance;
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}
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private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)
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{
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IInventoryService invService = m_scene.InventoryService;
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if (invService.GetRootFolder(userID) != null)
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{
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for (int i = 0; i < 13; i++)
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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{
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if (appearance.Wearables[i].ItemID == UUID.Zero)
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{
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@@ -134,84 +262,19 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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else
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{
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m_log.ErrorFormat(
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"[APPEARANCE]: Can't find inventory item {0} for {1}, setting to default",
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"[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
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appearance.Wearables[i].ItemID, (WearableType)i);
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appearance.Wearables[i].AssetID = def.Wearables[i].AssetID;
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appearance.Wearables[i].ItemID = UUID.Zero;
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appearance.Wearables[i].AssetID = UUID.Zero;
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}
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}
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}
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}
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else
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{
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m_log.WarnFormat("[APPEARANCE]: user {0} has no inventory, appearance isn't going to work", userID);
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m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID);
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}
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}
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/// <summary>
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/// Update what the avatar is wearing using an item from their inventory.
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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public void AvatarIsWearing(Object sender, AvatarWearingArgs e)
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{
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m_log.DebugFormat("[APPEARANCE]: AvatarIsWearing");
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IClientAPI clientView = (IClientAPI)sender;
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ScenePresence sp = m_scene.GetScenePresence(clientView.AgentId);
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if (sp == null)
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{
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m_log.Error("[APPEARANCE]: Avatar is child agent, ignoring AvatarIsWearing event");
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return;
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}
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AvatarAppearance avatAppearance = sp.Appearance;
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//if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance))
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//{
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// m_log.Warn("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence");
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// avatAppearance = sp.Appearance;
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//}
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//m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name);
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foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
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{
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if (wear.Type < 13)
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{
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avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
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}
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}
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SetAppearanceAssets(sp.UUID, ref avatAppearance);
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AvatarData adata = new AvatarData(avatAppearance);
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m_scene.AvatarService.SetAvatar(clientView.AgentId, adata);
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sp.Appearance = avatAppearance;
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}
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public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
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{
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visualParams = GetDefaultVisualParams();
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wearables = AvatarWearable.DefaultWearables;
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}
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public void UpdateDatabase(UUID user, AvatarAppearance appearance)
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{
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//m_log.DebugFormat("[APPEARANCE]: UpdateDatabase");
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AvatarData adata = new AvatarData(appearance);
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m_scene.AvatarService.SetAvatar(user, adata);
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}
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private static byte[] GetDefaultVisualParams()
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{
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byte[] visualParams;
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visualParams = new byte[218];
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for (int i = 0; i < 218; i++)
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{
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visualParams[i] = 100;
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}
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return visualParams;
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}
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}
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}
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@@ -30,6 +30,7 @@ using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Server.Base;
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@@ -137,6 +138,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar
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#region IAvatarService
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public AvatarAppearance GetAppearance(UUID userID)
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{
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return m_AvatarService.GetAppearance(userID);
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}
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public bool SetAppearance(UUID userID, AvatarAppearance appearance)
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{
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return m_AvatarService.SetAppearance(userID,appearance);
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}
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public AvatarData GetAvatar(UUID userID)
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{
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return m_AvatarService.GetAvatar(userID);
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Block a user