mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 11:57:03 +08:00
move the actual [Test] methods for databases to OpenSim.Data.Tests
classes. This did mean loosing 1 unit test that was actually testing an sqlite function directly instead of the interface.
This commit is contained in:
@@ -30,6 +30,7 @@ using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data.Tests;
|
||||
using OpenSim.Data.SQLite;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenMetaverse;
|
||||
@@ -37,26 +38,19 @@ using OpenMetaverse;
|
||||
namespace OpenSim.Data.SQLite.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class SQLiteAssetTest
|
||||
public class SQLiteAssetTest : BasicAssetTest
|
||||
{
|
||||
public string file = "assettest.db";
|
||||
public string connect;
|
||||
public SQLiteAssetData db;
|
||||
public UUID uuid1;
|
||||
public UUID uuid2;
|
||||
public UUID uuid3;
|
||||
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void Init()
|
||||
{
|
||||
SuperInit();
|
||||
System.Console.WriteLine("SQLiteAssetTest");
|
||||
connect = "URI=file:" + file + ",version=3";
|
||||
db = new SQLiteAssetData();
|
||||
db.Initialise(connect);
|
||||
uuid1 = UUID.Random();
|
||||
uuid2 = UUID.Random();
|
||||
uuid3 = UUID.Random();
|
||||
}
|
||||
|
||||
[TestFixtureTearDown]
|
||||
@@ -64,56 +58,5 @@ namespace OpenSim.Data.SQLite.Tests
|
||||
{
|
||||
System.IO.File.Delete(file);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T001_LoadEmpty()
|
||||
{
|
||||
Assert.That(db.ExistsAsset(uuid1), Is.False);
|
||||
Assert.That(db.ExistsAsset(uuid2), Is.False);
|
||||
Assert.That(db.ExistsAsset(uuid3), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T010_StoreSimpleAsset()
|
||||
{
|
||||
AssetBase a1 = new AssetBase(uuid1, "asset one");
|
||||
AssetBase a2 = new AssetBase(uuid2, "asset two");
|
||||
AssetBase a3 = new AssetBase(uuid3, "asset three");
|
||||
db.CreateAsset(a1);
|
||||
db.CreateAsset(a2);
|
||||
db.CreateAsset(a3);
|
||||
|
||||
AssetBase a1a = db.FetchAsset(uuid1);
|
||||
Assert.That(a1.ID.ToString(), Text.Matches(a1a.ID.ToString()));
|
||||
Assert.That(a1.Name, Text.Matches(a1a.Name));
|
||||
|
||||
AssetBase a2a = db.FetchAsset(uuid2);
|
||||
Assert.That(a2.ID.ToString(), Text.Matches(a2a.ID.ToString()));
|
||||
Assert.That(a2.Name, Text.Matches(a2a.Name));
|
||||
|
||||
AssetBase a3a = db.FetchAsset(uuid3);
|
||||
Assert.That(a3.ID.ToString(), Text.Matches(a3a.ID.ToString()));
|
||||
Assert.That(a3.Name, Text.Matches(a3a.Name));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T011_ExistsSimpleAsset()
|
||||
{
|
||||
Assert.That(db.ExistsAsset(uuid1), Is.True);
|
||||
Assert.That(db.ExistsAsset(uuid2), Is.True);
|
||||
Assert.That(db.ExistsAsset(uuid3), Is.True);
|
||||
}
|
||||
|
||||
// this has questionable use, but it is in the interface at the moment.
|
||||
[Test]
|
||||
public void T012_DeleteAsset()
|
||||
{
|
||||
db.DeleteAsset(uuid1);
|
||||
db.DeleteAsset(uuid2);
|
||||
db.DeleteAsset(uuid3);
|
||||
Assert.That(db.ExistsAsset(uuid1), Is.False);
|
||||
Assert.That(db.ExistsAsset(uuid2), Is.False);
|
||||
Assert.That(db.ExistsAsset(uuid3), Is.False);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user