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Add basic request and send image regression tests for LLImageManager
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@@ -82,7 +82,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="packetsToSend">Maximum number of packets to send during this call</param>
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/// <param name="packetsSent">Number of packets sent during this call</param>
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/// <returns>True if the transfer completes at the current discard level, otherwise false</returns>
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public bool SendPackets(LLClientView client, int packetsToSend, out int packetsSent)
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public bool SendPackets(IClientAPI client, int packetsToSend, out int packetsSent)
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{
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packetsSent = 0;
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@@ -212,7 +212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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private bool SendFirstPacket(LLClientView client)
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private bool SendFirstPacket(IClientAPI client)
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{
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if (client == null)
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return false;
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@@ -247,7 +247,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return false;
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}
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private bool SendPacket(LLClientView client)
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private bool SendPacket(IClientAPI client)
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{
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if (client == null)
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return false;
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@@ -55,16 +55,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_shuttingdown;
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private AssetBase m_missingImage;
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private LLClientView m_client; //Client we're assigned to
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private IClientAPI m_client; //Client we're assigned to
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private IAssetService m_assetCache; //Asset Cache
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private IJ2KDecoder m_j2kDecodeModule; //Our J2K module
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private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer());
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private object m_syncRoot = new object();
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public LLClientView Client { get { return m_client; } }
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public IClientAPI Client { get { return m_client; } }
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public AssetBase MissingImage { get { return m_missingImage; } }
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public LLImageManager(LLClientView client, IAssetService pAssetCache, IJ2KDecoder pJ2kDecodeModule)
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public LLImageManager(IClientAPI client, IAssetService pAssetCache, IJ2KDecoder pJ2kDecodeModule)
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{
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m_client = client;
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m_assetCache = pAssetCache;
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@@ -0,0 +1,92 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Net;
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using System.Reflection;
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using log4net.Config;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Agent.TextureSender;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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{
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[TestFixture]
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public class LLImageManagerTests
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{
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[Test]
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public void TestRequestAndSendImage()
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{
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TestHelpers.InMethod();
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// XmlConfigurator.Configure();
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UUID imageId = TestHelpers.ParseTail(0x1);
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string creatorId = TestHelpers.ParseTail(0x2).ToString();
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UUID userId = TestHelpers.ParseTail(0x3);
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J2KDecoderModule j2kdm = new J2KDecoderModule();
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Scene scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene, j2kdm);
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TestClient tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene);
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LLImageManager llim = new LLImageManager(tc, scene.AssetService, j2kdm);
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using (
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Stream resource
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= GetType().Assembly.GetManifestResourceStream(
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"OpenSim.Region.ClientStack.LindenUDP.Tests.Resources.4-tile2.jp2"))
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{
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using (BinaryReader br = new BinaryReader(resource))
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{
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AssetBase asset = new AssetBase(imageId, "Test Image", (sbyte)AssetType.Texture, creatorId);
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asset.Data = br.ReadBytes(99999999);
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scene.AssetService.Store(asset);
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}
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}
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TextureRequestArgs args = new TextureRequestArgs();
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args.RequestedAssetID = TestHelpers.ParseTail(0x1);
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args.DiscardLevel = 0;
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args.PacketNumber = 1;
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args.Priority = 5;
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args.requestSequence = 1;
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llim.EnqueueReq(args);
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llim.ProcessImageQueue(20);
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Assert.That(tc.SentImageDataPackets.Count, Is.EqualTo(1));
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}
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}
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}
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