revert several changes to groups modules (agentGroupData is private). change interregions invite/eject messages, etc

This commit is contained in:
UbitUmarov
2016-07-01 16:10:45 +01:00
parent ea140d7cac
commit 9358a6ad29
6 changed files with 115 additions and 116 deletions

View File

@@ -393,9 +393,11 @@ namespace OpenSim.Groups
msg.binaryBucket = new byte[0];
OutgoingInstantMessage(msg, invitee);
UpdateAllClientsWithGroupInfo(invitee);
IClientAPI inviteeClient = GetActiveRootClient(invitee);
if(inviteeClient !=null)
{
SendAgentGroupDataUpdate(inviteeClient,true);
}
}
m_groupData.RemoveAgentToGroupInvite(GetRequestingAgentIDStr(remoteClient), inviteID);
@@ -521,14 +523,16 @@ namespace OpenSim.Groups
UUID ejecteeID = new UUID(im.toAgentID);
im.imSessionID = UUID.Zero.Guid;
im.dialog = (byte)InstantMessageDialog.MessageFromAgent;
OutgoingInstantMessage(im, ejecteeID);
IClientAPI ejectee = GetActiveClient(ejecteeID);
IClientAPI ejectee = GetActiveRootClient(ejecteeID);
if (ejectee != null)
{
UUID groupID = new UUID(im.imSessionID);
ejectee.SendAgentDropGroup(groupID);
SendAgentGroupDataUpdate(ejectee,true);
}
}
}
@@ -548,7 +552,7 @@ namespace OpenSim.Groups
case (byte)InstantMessageDialog.GroupInvitation:
case (byte)InstantMessageDialog.GroupNotice:
UUID toAgentID = new UUID(msg.toAgentID);
IClientAPI localClient = GetActiveClient(toAgentID);
IClientAPI localClient = GetActiveRootClient(toAgentID);
if (localClient != null)
{
localClient.SendInstantMessage(msg);
@@ -1058,10 +1062,31 @@ namespace OpenSim.Groups
return;
}
IClientAPI ejecteeClient = GetActiveRootClient(ejecteeID);
// Send Message to Ejectee
GridInstantMessage msg = new GridInstantMessage();
msg.imSessionID = UUID.Zero.Guid;
// if local send a normal message
if(ejecteeClient != null)
{
msg.imSessionID = UUID.Zero.Guid;
msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.MessageFromAgent;
// also execute and send update
ejecteeClient.SendAgentDropGroup(groupID);
SendAgentGroupDataUpdate(ejecteeClient,true);
}
else // send
{
// Interop, received special 210 code for ejecting a group member
// this only works within the comms servers domain, and won't work hypergrid
// TODO:FIXME: Use a presence server of some kind to find out where the
// client actually is, and try contacting that region directly to notify them,
// or provide the notification via xmlrpc update queue
msg.imSessionID = groupInfo.GroupID.Guid;
msg.dialog = (byte)210; //interop
}
msg.fromAgentID = agentID.Guid;
// msg.fromAgentID = info.GroupID;
msg.toAgentID = ejecteeID.Guid;
@@ -1069,7 +1094,7 @@ namespace OpenSim.Groups
msg.timestamp = 0;
msg.fromAgentName = agentName;
msg.message = string.Format("You have been ejected from '{1}' by {0}.", agentName, groupInfo.GroupName);
msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.MessageFromAgent;
msg.fromGroup = false;
msg.offline = (byte)0;
msg.ParentEstateID = 0;
@@ -1079,11 +1104,7 @@ namespace OpenSim.Groups
OutgoingInstantMessage(msg, ejecteeID);
// Message to ejector
// Interop, received special 210 code for ejecting a group member
// this only works within the comms servers domain, and won't work hypergrid
// TODO:FIXME: Use a presense server of some kind to find out where the
// client actually is, and try contacting that region directly to notify them,
// or provide the notification via xmlrpc update queue
msg = new GridInstantMessage();
msg.imSessionID = UUID.Zero.Guid;
@@ -1099,7 +1120,7 @@ namespace OpenSim.Groups
{
msg.message = string.Format("{2} has been ejected from '{1}' by {0}.", agentName, groupInfo.GroupName, "Unknown member");
}
msg.dialog = (byte)210; //interop
msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.MessageFromAgent;
msg.fromGroup = false;
msg.offline = (byte)0;
msg.ParentEstateID = 0;
@@ -1107,11 +1128,6 @@ namespace OpenSim.Groups
msg.RegionID = regionInfo.RegionID.Guid;
msg.binaryBucket = new byte[0];
OutgoingInstantMessage(msg, agentID);
// SL sends out messages to everyone in the group
// Who all should receive updates and what should they be updated with?
UpdateAllClientsWithGroupInfo(ejecteeID);
}
public void InviteGroupRequest(IClientAPI remoteClient, UUID groupID, UUID invitedAgentID, UUID roleID)
@@ -1174,6 +1190,18 @@ namespace OpenSim.Groups
#endregion
#region Client/Update Tools
private IClientAPI GetActiveRootClient(UUID agentID)
{
foreach (Scene scene in m_sceneList)
{
ScenePresence sp = scene.GetScenePresence(agentID);
if (sp != null && !sp.IsChildAgent && !sp.IsDeleted)
{
return sp.ControllingClient;
}
}
return null;
}
/// <summary>
/// Try to find an active IClientAPI reference for agentID giving preference to root connections
@@ -1186,7 +1214,7 @@ namespace OpenSim.Groups
foreach (Scene scene in m_sceneList)
{
ScenePresence sp = scene.GetScenePresence(agentID);
if (sp != null)
if (sp != null&& !sp.IsDeleted)
{
if (!sp.IsChildAgent)
{
@@ -1225,43 +1253,15 @@ namespace OpenSim.Groups
}
}
/// <summary>
/// Send updates to all clients who might be interested in groups data for dataForClientID
/// </summary>
private void UpdateAllClientsWithGroupInfo(UUID dataForClientID)
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// TODO: Probably isn't nessesary to update every client in every scene.
// Need to examine client updates and do only what's nessesary.
lock (m_sceneList)
{
foreach (Scene scene in m_sceneList)
{
scene.ForEachClient(delegate (IClientAPI client) { SendAgentGroupDataUpdate(client, dataForClientID); });
}
}
}
public void SendAgentGroupDataUpdate(IClientAPI remoteClient)
{
SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient), true);
}
public void SendAgentGroupDataUpdate(IClientAPI remoteClient, UUID dataForClientID)
{
SendAgentGroupDataUpdate(remoteClient, dataForClientID, true);
}
private void SendAgentGroupDataUpdate(IClientAPI remoteClient, bool tellOthers)
{
SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient), tellOthers);
SendAgentGroupDataUpdate(remoteClient, true);
}
/// <summary>
/// Tell remoteClient about its agent groups, and optionally send title to others
/// </summary>
private void SendAgentGroupDataUpdate(IClientAPI remoteClient, UUID dataForClientID, bool tellOthers)
private void SendAgentGroupDataUpdate(IClientAPI remoteClient, bool tellOthers)
{
if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called for {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, remoteClient.Name);
@@ -1279,7 +1279,7 @@ namespace OpenSim.Groups
GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID);
IEventQueue eq = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
if (eq != null)
eq.GroupMembershipData(GetRequestingAgentID(remoteClient), dataForClientID, membershipArray);
eq.GroupMembershipData(agentID, membershipArray);
else
remoteClient.SendGroupMembership(membershipArray);
@@ -1388,7 +1388,7 @@ namespace OpenSim.Groups
{
if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
IClientAPI localClient = GetActiveClient(msgTo);
IClientAPI localClient = GetActiveRootClient(msgTo);
if (localClient != null)
{
if (m_debugEnabled) m_log.InfoFormat("[Groups]: MsgTo ({0}) is local, delivering directly", localClient.Name);