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- move OpenSim/Framework/IInventoryData.cs to
OpenSim/Data/IInventoryData.cs - trim trailing whitespace
This commit is contained in:
@@ -33,6 +33,8 @@ using System.Threading;
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using OpenMetaverse;
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using log4net;
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using OpenSim.Data;
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namespace OpenSim.Framework.Communications
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{
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/// <summary>
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@@ -50,12 +52,12 @@ namespace OpenSim.Framework.Communications
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/// <summary>
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/// Add a new inventory data plugin - plugins will be requested in the order they were added.
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/// </summary>
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/// <param name="plugin">The plugin that will provide data</param>
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/// <param name="plugin">The plugin that will provide data</param>
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public void AddPlugin(IInventoryDataPlugin plugin)
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{
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m_plugins.Add(plugin);
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}
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/// <summary>
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/// Adds a new inventory data plugin - plugins will be requested in the order they were loaded.
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/// </summary>
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@@ -30,19 +30,20 @@ using log4net;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenSim.Framework;
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//using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Communications.Local;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Data;
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namespace OpenSim.Framework.Communications.Tests
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{
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{
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/// <summary>
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/// User profile cache service tests
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/// </summary>
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[TestFixture]
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[TestFixture]
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public class UserProfileCacheServiceTests
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{
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{
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/// <summary>
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/// Test user details get.
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/// </summary>
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@@ -51,17 +52,17 @@ namespace OpenSim.Framework.Communications.Tests
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{
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UUID nonExistingUserId = UUID.Parse("00000000-0000-0000-0000-000000000001");
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UUID existingUserId = UUID.Parse("00000000-0000-0000-0000-000000000002");
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TestCommunicationsManager commsManager = new TestCommunicationsManager();
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CachedUserInfo existingUserInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, existingUserId);
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Assert.That(existingUserInfo, Is.Not.Null, "Existing user info unexpectedly not found");
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CachedUserInfo nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(nonExistingUserId);
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Assert.That(nonExistingUserInfo, Is.Null, "Non existing user info unexpectedly found");
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Assert.That(nonExistingUserInfo, Is.Null, "Non existing user info unexpectedly found");
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}
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/// <summary>
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/// Test requesting inventory for a user
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/// </summary>
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@@ -69,11 +70,11 @@ namespace OpenSim.Framework.Communications.Tests
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public void TestRequestInventoryForUser()
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{
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TestCommunicationsManager commsManager = new TestCommunicationsManager();
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
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Assert.That(userInfo.HasReceivedInventory, Is.True);
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}
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/// <summary>
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/// Test retrieving a child folder
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/// </summary>
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@@ -82,45 +83,45 @@ namespace OpenSim.Framework.Communications.Tests
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{
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TestCommunicationsManager commsManager = new TestCommunicationsManager();
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
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UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000011");
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Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Null);
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Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Null);
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userInfo.CreateFolder("testFolder", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID);
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Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Not.Null);
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}
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}
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/// <summary>
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/// Test creating an inventory folder
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/// </summary>
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[Test]
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public void TestCreateFolder()
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{
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{
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TestCommunicationsManager commsManager = new TestCommunicationsManager();
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IInventoryDataPlugin inventoryDataPlugin = commsManager.InventoryDataPlugin;
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
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UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000010");
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UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000010");
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Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.False);
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// 1: Try a folder create that should fail because the parent id given does not exist
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UUID missingFolderId = UUID.Random();
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Assert.That(
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userInfo.CreateFolder("testFolder1", folderId, (ushort)AssetType.Animation, missingFolderId), Is.False);
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Assert.That(inventoryDataPlugin.getInventoryFolder(folderId), Is.Null);
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Assert.That(userInfo.RootFolder.ContainsChildFolder(missingFolderId), Is.False);
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Assert.That(userInfo.RootFolder.FindFolder(folderId), Is.Null);
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// 2: Try a folder create that should work
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Assert.That(
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userInfo.CreateFolder("testFolder2", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID), Is.True);
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Assert.That(inventoryDataPlugin.getInventoryFolder(folderId), Is.Not.Null);
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Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.True);
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}
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/// <summary>
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/// Test updating a folder
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/// </summary>
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@@ -129,54 +130,54 @@ namespace OpenSim.Framework.Communications.Tests
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{
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TestCommunicationsManager commsManager = new TestCommunicationsManager();
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IInventoryDataPlugin inventoryDataPlugin = commsManager.InventoryDataPlugin;
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
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UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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InventoryFolderImpl rootFolder = userInfo.RootFolder;
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userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
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// 1: Test updates that don't involve moving the folder
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{
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string newFolderName1 = "newFolderName1";
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ushort folderType1 = (ushort)AssetType.Texture;
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userInfo.UpdateFolder(newFolderName1, folder1Id, folderType1, rootFolder.ID);
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InventoryFolderImpl folder1 = rootFolder.GetChildFolder(folder1Id);
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Assert.That(newFolderName1, Is.EqualTo(folder1.Name));
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Assert.That(folderType1, Is.EqualTo((ushort)folder1.Type));
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InventoryFolderBase dataFolder1 = inventoryDataPlugin.getInventoryFolder(folder1Id);
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Assert.That(newFolderName1, Is.EqualTo(dataFolder1.Name));
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Assert.That(folderType1, Is.EqualTo((ushort)dataFolder1.Type));
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}
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// 2: Test an update that also involves moving the folder
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{
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UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000061");
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userInfo.CreateFolder("folder2", folder2Id, (ushort)AssetType.Animation, rootFolder.ID);
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InventoryFolderImpl folder2 = rootFolder.GetChildFolder(folder2Id);
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string newFolderName2 = "newFolderName2";
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ushort folderType2 = (ushort)AssetType.Bodypart;
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userInfo.UpdateFolder(newFolderName2, folder1Id, folderType2, folder2Id);
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InventoryFolderImpl folder1 = folder2.GetChildFolder(folder1Id);
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Assert.That(newFolderName2, Is.EqualTo(folder1.Name));
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Assert.That(folderType2, Is.EqualTo((ushort)folder1.Type));
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Assert.That(folder2Id, Is.EqualTo(folder1.ParentID));
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Assert.That(folder2.ContainsChildFolder(folder1Id), Is.True);
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Assert.That(rootFolder.ContainsChildFolder(folder1Id), Is.False);
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InventoryFolderBase dataFolder1 = inventoryDataPlugin.getInventoryFolder(folder1Id);
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Assert.That(newFolderName2, Is.EqualTo(dataFolder1.Name));
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Assert.That(folderType2, Is.EqualTo((ushort)dataFolder1.Type));
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Assert.That(folderType2, Is.EqualTo((ushort)dataFolder1.Type));
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Assert.That(folder2Id, Is.EqualTo(dataFolder1.ParentID));
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}
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}
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}
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/// <summary>
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/// Test moving an inventory folder
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@@ -186,32 +187,32 @@ namespace OpenSim.Framework.Communications.Tests
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{
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TestCommunicationsManager commsManager = new TestCommunicationsManager();
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IInventoryDataPlugin inventoryDataPlugin = commsManager.InventoryDataPlugin;
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
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UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000020");
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UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000021");
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UUID folderToMoveId = UUID.Parse("00000000-0000-0000-0000-000000000030");
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UUID folderToMoveId = UUID.Parse("00000000-0000-0000-0000-000000000030");
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InventoryFolderImpl rootFolder = userInfo.RootFolder;
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userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
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InventoryFolderImpl folder1 = rootFolder.GetChildFolder(folder1Id);
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userInfo.CreateFolder("folder2", folder2Id, (ushort)AssetType.Animation, rootFolder.ID);
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InventoryFolderImpl folder2 = rootFolder.GetChildFolder(folder2Id);
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// Check folder is currently in folder1
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userInfo.CreateFolder("folderToMove", folderToMoveId, (ushort)AssetType.Animation, folder1Id);
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Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.True);
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userInfo.MoveFolder(folderToMoveId, folder2Id);
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// Check folder is now in folder2 and no trace remains in folder1
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Assert.That(folder2.ContainsChildFolder(folderToMoveId), Is.True);
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Assert.That(inventoryDataPlugin.getInventoryFolder(folderToMoveId).ParentID, Is.EqualTo(folder2Id));
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Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.False);
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}
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/// <summary>
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/// Test purging an inventory folder
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/// </summary>
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@@ -219,21 +220,21 @@ namespace OpenSim.Framework.Communications.Tests
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public void TestPurgeFolder()
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{
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//log4net.Config.XmlConfigurator.Configure();
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TestCommunicationsManager commsManager = new TestCommunicationsManager();
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IInventoryDataPlugin inventoryDataPlugin = commsManager.InventoryDataPlugin;
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
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UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000070");
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InventoryFolderImpl rootFolder = userInfo.RootFolder;
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userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
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Assert.That(inventoryDataPlugin.getInventoryFolder(folder1Id), Is.Not.Null);
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// Test purge
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userInfo.PurgeFolder(rootFolder.ID);
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Assert.That(rootFolder.RequestListOfFolders(), Is.Empty);
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Assert.That(inventoryDataPlugin.getInventoryFolder(folder1Id), Is.Null);
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}
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@@ -1,156 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// An interface for accessing inventory data from a storage server
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/// </summary>
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public interface IInventoryDataPlugin : IPlugin
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{
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/// <summary>
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/// Initialises the interface
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/// </summary>
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void Initialise(string connect);
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/// <summary>
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/// Returns all descendent folders of this folder. Does not return the parent folder itself.
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/// </summary>
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/// <param name="parentID">The folder to get subfolders for</param>
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/// <returns>A list of inventory folders</returns>
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List<InventoryFolderBase> getFolderHierarchy(UUID parentID);
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/// <summary>
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/// Returns a list of inventory items contained within the specified folder
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/// </summary>
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/// <param name="folderID">The UUID of the target folder</param>
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/// <returns>A List of InventoryItemBase items</returns>
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List<InventoryItemBase> getInventoryInFolder(UUID folderID);
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/// <summary>
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/// Returns a list of the root folders within a users inventory
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/// </summary>
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/// <param name="user">The user whos inventory is to be searched</param>
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/// <returns>A list of folder objects</returns>
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List<InventoryFolderBase> getUserRootFolders(UUID user);
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/// <summary>
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/// Returns the users inventory root folder.
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/// </summary>
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/// <param name="user">The UUID of the user who is having inventory being returned</param>
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/// <returns>Root inventory folder, null if no root inventory folder was found</returns>
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InventoryFolderBase getUserRootFolder(UUID user);
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/// <summary>
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/// Returns a list of inventory folders contained in the folder 'parentID'
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/// </summary>
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/// <param name="parentID">The folder to get subfolders for</param>
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/// <returns>A list of inventory folders</returns>
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List<InventoryFolderBase> getInventoryFolders(UUID parentID);
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/// <summary>
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/// Returns an inventory item by its UUID
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/// </summary>
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/// <param name="item">The UUID of the item to be returned</param>
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/// <returns>A class containing item information</returns>
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InventoryItemBase getInventoryItem(UUID item);
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/// <summary>
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/// Returns a specified inventory folder by its UUID
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/// </summary>
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/// <param name="folder">The UUID of the folder to be returned</param>
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/// <returns>A class containing folder information</returns>
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InventoryFolderBase getInventoryFolder(UUID folder);
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/// <summary>
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/// Creates a new inventory item based on item
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/// </summary>
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/// <param name="item">The item to be created</param>
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void addInventoryItem(InventoryItemBase item);
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/// <summary>
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/// Updates an inventory item with item (updates based on ID)
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/// </summary>
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/// <param name="item">The updated item</param>
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void updateInventoryItem(InventoryItemBase item);
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/// <summary>
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///
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/// </summary>
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/// <param name="item"></param>
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void deleteInventoryItem(UUID item);
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/// <summary>
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/// Adds a new folder specified by folder
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/// </summary>
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/// <param name="folder">The inventory folder</param>
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void addInventoryFolder(InventoryFolderBase folder);
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/// <summary>
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/// Updates a folder based on its ID with folder
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/// </summary>
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/// <param name="folder">The inventory folder</param>
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void updateInventoryFolder(InventoryFolderBase folder);
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/// <summary>
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/// Updates a folder based on its ID with folder
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/// </summary>
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/// <param name="folder">The inventory folder</param>
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void moveInventoryFolder(InventoryFolderBase folder);
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/// <summary>
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/// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders)
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/// </summary>
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/// <param name="folder">The id of the folder</param>
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void deleteInventoryFolder(UUID folder);
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/// <summary>
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/// Returns all activated gesture-items in the inventory of the specified avatar.
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/// </summary>
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/// <param name="avatarID">
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/// The <see cref="UUID"/> of the avatar
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/// </param>
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/// <returns>
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/// The list of gestures (<see cref="InventoryItemBase"/>s)
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/// </returns>
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List<InventoryItemBase> fetchActiveGestures(UUID avatarID);
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}
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public class InventoryDataInitialiser : PluginInitialiserBase
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{
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private string connect;
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public InventoryDataInitialiser (string s) { connect = s; }
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public override void Initialise (IPlugin plugin)
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{
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IInventoryDataPlugin p = plugin as IInventoryDataPlugin;
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p.Initialise (connect);
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}
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}
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}
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