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First commit of Diva Groups. The Data bits went to OpenSim.Data core, the rest to Addons.Groups.dll.
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144
OpenSim/Data/IGroupsData.cs
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144
OpenSim/Data/IGroupsData.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenSim.Data;
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using OpenMetaverse;
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namespace OpenSim.Data
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{
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public class GroupData
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{
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public UUID GroupID;
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public Dictionary<string, string> Data;
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}
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public class MembershipData
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{
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public UUID GroupID;
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public string PrincipalID;
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public Dictionary<string, string> Data;
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}
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public class RoleData
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{
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public UUID GroupID;
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public UUID RoleID;
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public Dictionary<string, string> Data;
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}
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public class RoleMembershipData
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{
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public UUID GroupID;
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public UUID RoleID;
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public string PrincipalID;
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}
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public class PrincipalData
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{
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public string PrincipalID;
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public UUID ActiveGroupID;
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}
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public class InvitationData
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{
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public UUID InviteID;
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public UUID GroupID;
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public UUID RoleID;
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public string PrincipalID;
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public Dictionary<string, string> Data;
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}
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public class NoticeData
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{
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public UUID GroupID;
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public UUID NoticeID;
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public Dictionary<string, string> Data;
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}
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public interface IGroupsData
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{
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// groups table
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bool StoreGroup(GroupData data);
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GroupData RetrieveGroup(UUID groupID);
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GroupData RetrieveGroup(string name);
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GroupData[] RetrieveGroups(string pattern);
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bool DeleteGroup(UUID groupID);
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int GroupsCount();
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// membership table
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MembershipData RetrieveMember(UUID groupID, string pricipalID);
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MembershipData[] RetrieveMembers(UUID groupID);
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MembershipData[] RetrieveMemberships(string pricipalID);
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bool StoreMember(MembershipData data);
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bool DeleteMember(UUID groupID, string pricipalID);
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int MemberCount(UUID groupID);
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// roles table
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bool StoreRole(RoleData data);
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RoleData RetrieveRole(UUID groupID, UUID roleID);
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RoleData[] RetrieveRoles(UUID groupID);
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bool DeleteRole(UUID groupID, UUID roleID);
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int RoleCount(UUID groupID);
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// rolememberhip table
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RoleMembershipData[] RetrieveRolesMembers(UUID groupID);
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RoleMembershipData[] RetrieveRoleMembers(UUID groupID, UUID roleID);
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RoleMembershipData[] RetrieveMemberRoles(UUID groupID, string principalID);
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RoleMembershipData RetrieveRoleMember(UUID groupID, UUID roleID, string principalID);
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int RoleMemberCount(UUID groupID, UUID roleID);
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bool StoreRoleMember(RoleMembershipData data);
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bool DeleteRoleMember(RoleMembershipData data);
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bool DeleteMemberAllRoles(UUID groupID, string principalID);
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// principals table
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bool StorePrincipal(PrincipalData data);
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PrincipalData RetrievePrincipal(string principalID);
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bool DeletePrincipal(string principalID);
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// invites table
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bool StoreInvitation(InvitationData data);
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InvitationData RetrieveInvitation(UUID inviteID);
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InvitationData RetrieveInvitation(UUID groupID, string principalID);
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bool DeleteInvite(UUID inviteID);
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void DeleteOldInvites();
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// notices table
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bool StoreNotice(NoticeData data);
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NoticeData RetrieveNotice(UUID noticeID);
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NoticeData[] RetrieveNotices(UUID groupID);
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bool DeleteNotice(UUID noticeID);
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void DeleteOldNotices();
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// combinations
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MembershipData RetrievePrincipalGroupMembership(string principalID, UUID groupID);
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MembershipData[] RetrievePrincipalGroupMemberships(string principalID);
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// Misc
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}
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}
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