* refactor: remove AssetCache field hanging off Scene

* This is always available at Scene.CommsManager.AssetCache
This commit is contained in:
Justin Clarke Casey
2009-02-16 19:15:16 +00:00
parent ec07e1aad6
commit 93837807ff
23 changed files with 44 additions and 50 deletions

View File

@@ -152,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber);
m_textureSenders.Add(e.RequestedAssetID, requestHandler);
m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true);
m_scene.CommsManager.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true);
}
}
}