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* refactor: remove AssetCache field hanging off Scene
* This is always available at Scene.CommsManager.AssetCache
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@@ -2983,7 +2983,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero)
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{
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m_scene.AssetCache.GetAsset(part.Shape.SculptTexture, part.SculptTextureCallback, true);
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m_scene.CommsManager.AssetCache.GetAsset(
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part.Shape.SculptTexture, part.SculptTextureCallback, true);
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}
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}
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}
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