* refactor: remove AssetCache field hanging off Scene

* This is always available at Scene.CommsManager.AssetCache
This commit is contained in:
Justin Clarke Casey
2009-02-16 19:15:16 +00:00
parent ec07e1aad6
commit 93837807ff
23 changed files with 44 additions and 50 deletions

View File

@@ -2983,7 +2983,8 @@ namespace OpenSim.Region.Framework.Scenes
{
if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero)
{
m_scene.AssetCache.GetAsset(part.Shape.SculptTexture, part.SculptTextureCallback, true);
m_scene.CommsManager.AssetCache.GetAsset(
part.Shape.SculptTexture, part.SculptTextureCallback, true);
}
}
}