fix bug where region settings loaded via an oar (water height, terrain textures, etc.) were not being persisted to the database

this meant that the loaded settings would disappear after a restart
This commit is contained in:
Justin Clark-Casey (justincc)
2010-02-26 18:30:05 +00:00
parent e635570cf3
commit 93967d4a1c

View File

@@ -435,6 +435,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
currentRegionSettings.Save();
IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();