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fix bug where region settings loaded via an oar (water height, terrain textures, etc.) were not being persisted to the database
this meant that the loaded settings would disappear after a restart
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@@ -435,6 +435,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
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currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
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currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
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currentRegionSettings.Save();
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IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
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