Changed the maximum asset name and description lengths to constants. Also, pre-truncate the description of dynamic textures.

This commit is contained in:
Oren Hurvitz
2014-04-22 12:04:06 +03:00
parent 4cac87d9f4
commit 93a9ed2a6d
7 changed files with 25 additions and 20 deletions

View File

@@ -210,18 +210,18 @@ namespace OpenSim.Data.MySQL
using (MySqlTransaction transaction = dbcon.BeginTransaction())
{
string assetName = asset.Name;
if (asset.Name.Length > 64)
if (asset.Name.Length > AssetBase.MAX_ASSET_NAME)
{
assetName = asset.Name.Substring(0, 64);
assetName = asset.Name.Substring(0, AssetBase.MAX_ASSET_NAME);
m_log.WarnFormat(
"[XASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
asset.Name, asset.ID, asset.Name.Length, assetName.Length);
}
string assetDescription = asset.Description;
if (asset.Description.Length > 64)
if (asset.Description.Length > AssetBase.MAX_ASSET_DESC)
{
assetDescription = asset.Description.Substring(0, 64);
assetDescription = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC);
m_log.WarnFormat(
"[XASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);