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Changed the maximum asset name and description lengths to constants. Also, pre-truncate the description of dynamic textures.
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@@ -50,6 +50,9 @@ namespace OpenSim.Framework
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public static readonly int MAX_ASSET_NAME = 64;
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public static readonly int MAX_ASSET_DESC = 64;
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/// <summary>
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/// Data of the Asset
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/// </summary>
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