Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents."

We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators.

This reverts commit d9f7b8549b.
This commit is contained in:
Justin Clark-Casey (justincc)
2012-03-29 01:08:47 +01:00
parent a1de9bc33f
commit 93ac47f0d3
9 changed files with 55 additions and 31 deletions

View File

@@ -384,7 +384,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
set { m_startpos = value; }
}
public UUID AgentId { get { return m_agentId; } }
public ISceneAgent SceneAgent { get; set; }
public ISceneAgent SceneAgent { get; private set; }
public UUID ActiveGroupId { get { return m_activeGroupID; } }
public string ActiveGroupName { get { return m_activeGroupName; } }
public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } }
@@ -695,7 +695,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public virtual void Start()
{
m_scene.AddNewClient(this, PresenceType.User);
SceneAgent = m_scene.AddNewClient(this, PresenceType.User);
RefreshGroupMembership();
}