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revert the use of avatar skeleton and use avatar size provided by viewers,
since at least for now seems good enought
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@@ -64,7 +64,7 @@ namespace OpenSim.Framework
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public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes);
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public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams);
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public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 AvSize);
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public delegate void StartAnim(IClientAPI remoteClient, UUID animID);
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