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revert the use of avatar skeleton and use avatar size provided by viewers,
since at least for now seems good enought
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@@ -3443,8 +3443,8 @@ namespace OpenSim.Region.Framework.Scenes
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Name, Scene.RegionInfo.RegionName);
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}
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if (Appearance.AvatarHeight == 0)
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Appearance.SetHeight();
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// if (Appearance.AvatarHeight == 0)
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// Appearance.SetHeight();
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PhysicsScene scene = m_scene.PhysicsScene;
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