revert the use of avatar skeleton and use avatar size provided by viewers,

since at least for now seems good enought
This commit is contained in:
UbitUmarov
2012-12-07 21:26:58 +00:00
parent 2ea0dc55d7
commit 93bede4e6a
8 changed files with 62 additions and 313 deletions

View File

@@ -201,7 +201,8 @@ namespace OpenSim.Services.Interfaces
appearance.Serial = Int32.Parse(Data["Serial"]);
if (Data.ContainsKey("AvatarHeight"))
appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]);
appearance.SetSize(new Vector3(0.45f, 0.6f, float.Parse(Data["AvatarHeight"])));
// appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]);
// Legacy Wearables
if (Data.ContainsKey("BodyItem"))
@@ -339,6 +340,7 @@ namespace OpenSim.Services.Interfaces
appearance.Wearables[AvatarWearable.EYES].Wear(
AvatarWearable.DefaultWearables[
AvatarWearable.EYES][0]);
}
catch
{