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* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
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@@ -28,11 +28,12 @@
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using System;
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using System.Runtime.Serialization;
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using System.Security.Permissions;
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using OpenSim.Framework;
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using OpenMetaverse;
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namespace OpenSim.Region.Framework.Scenes
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{
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public abstract class EntityBase
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public abstract class EntityBase : ISceneEntity
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{
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/// <summary>
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/// The scene to which this entity belongs
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