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Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
Disabled CAPS asset uploading as it seems it now crashes the server.
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@@ -83,12 +83,12 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (this._physActor != null)
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{
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velocity.X = _physActor.Velocity.X;
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velocity.Y = _physActor.Velocity.Y;
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velocity.Z = _physActor.Velocity.Z;
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m_velocity.X = _physActor.Velocity.X;
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m_velocity.Y = _physActor.Velocity.Y;
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m_velocity.Z = _physActor.Velocity.Z;
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}
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return velocity;
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return m_velocity;
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}
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set
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{
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@@ -108,7 +108,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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velocity = value;
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m_velocity = value;
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}
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}
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}
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