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Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
Disabled CAPS asset uploading as it seems it now crashes the server.
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@@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public LLVector3 velocity;
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public LLVector3 m_velocity;
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/// <summary>
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///
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@@ -47,25 +47,25 @@ namespace OpenSim.Region.Environment.Scenes
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{
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get
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{
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return velocity;
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return m_velocity;
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}
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set
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{
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velocity = value;
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m_velocity = value;
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}
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}
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public Quaternion _rotation = new Quaternion(0,0,1,0);
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protected Quaternion m_rotation = new Quaternion(0,0,1,0);
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public virtual Quaternion rotation
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{
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get
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{
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return _rotation;
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return m_rotation;
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}
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set
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{
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_rotation = value;
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m_rotation = value;
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}
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}
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@@ -85,7 +85,7 @@ namespace OpenSim.Region.Environment.Scenes
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uuid = new LLUUID();
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m_pos = new LLVector3();
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velocity = new LLVector3();
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m_velocity = new LLVector3();
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rotation = new Quaternion();
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m_name = "(basic entity)";
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children = new List<EntityBase>();
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