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Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
Disabled CAPS asset uploading as it seems it now crashes the server.
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@@ -438,7 +438,7 @@ namespace OpenSim.Region.Environment.Scenes
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prim = ((SceneObject)ent).HasChildPrim(localID);
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if (prim != null)
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{
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prim.UpdatePosition(pos);
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prim.UpdateGroupPosition(pos);
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break;
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}
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}
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@@ -502,7 +502,7 @@ namespace OpenSim.Region.Environment.Scenes
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prim = ((SceneObject)ent).HasChildPrim(localID);
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if (prim != null)
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{
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prim.UpdateRotation(rot);
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prim.UpdateGroupRotation(rot);
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break;
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}
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}
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