diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3e5b6bf277..a0b4019fb7 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1579,9 +1579,13 @@ namespace OpenSim.Region.Framework.Scenes public void SetSize(Vector3 size, float feetoffset) { -// TODO: Merge the physics bits -// if (PhysicsActor != null && !IsChildAgent) -// PhysicsActor.setAvatarSize(size, feetoffset); + if (PhysicsActor != null && !IsChildAgent) + { + // Eventually there will be a physics call that sets avatar size that includes offset info. + // For the moment, just set the size as passed. + PhysicsActor.Size = size; + // PhysicsActor.setAvatarSize(size, feetoffset); + } }