Deleted physics plugin classes.

More unit tests fixed.
This commit is contained in:
Diva Canto
2015-08-31 16:23:43 -07:00
parent 50e7e38f45
commit 9435405ca1
10 changed files with 27 additions and 538 deletions

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@@ -1,64 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.PhysicsModules.SharedBase;
namespace OpenSim.Region.PhysicsModule.BasicPhysics
{
/// <summary>
/// Effectively a physics plugin that simulates no physics at all.
/// </summary>
//public class BasicPhysicsPlugin : IPhysicsPlugin
//{
// public BasicPhysicsPlugin()
// {
// }
// public bool Init()
// {
// return true;
// }
// public PhysicsScene GetScene(string sceneIdentifier)
// {
// return new BasicScene(GetName(), sceneIdentifier);
// }
// public string GetName()
// {
// return ("basicphysics");
// }
// public void Dispose()
// {
// }
//}
}

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@@ -94,7 +94,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
scene.RegisterModuleInterface<PhysicsScene>(this);
m_regionExtent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
base.Initialise(scene.PhysicsRequestAsset,
(scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[Constants.RegionSize * Constants.RegionSize]),
(scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[scene.RegionInfo.RegionSizeX * scene.RegionInfo.RegionSizeY]),
(float)scene.RegionInfo.RegionSettings.WaterHeight);
}
@@ -164,8 +164,8 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
Vector3 actorPosition = actor.Position;
Vector3 actorVelocity = actor.Velocity;
// Console.WriteLine(
// "Processing actor {0}, starting pos {1}, starting vel {2}", i, actorPosition, actorVelocity);
//Console.WriteLine(
// "Processing actor {0}, starting pos {1}, starting vel {2}", i, actorPosition, actorVelocity);
actorPosition.X += actor.Velocity.X * timeStep;
actorPosition.Y += actor.Velocity.Y * timeStep;

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@@ -1,76 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyrightD
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Region.PhysicsModules.SharedBase;
using OpenMetaverse;
namespace OpenSim.Region.PhysicsModule.BulletS
{
/// <summary>
/// Entry for a port of Bullet (http://bulletphysics.org/) to OpenSim.
/// This module interfaces to an unmanaged C++ library which makes the
/// actual calls into the Bullet physics engine.
/// The unmanaged library is found in opensim-libs::trunk/unmanaged/BulletSim/.
/// The unmanaged library is compiled and linked statically with Bullet
/// to create BulletSim.dll and libBulletSim.so (for both 32 and 64 bit).
/// </summary>
//public class BSPlugin : IPhysicsPlugin
//{
// //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
// private BSScene _mScene;
// public BSPlugin()
// {
// }
// public bool Init()
// {
// return true;
// }
// public PhysicsScene GetScene(String sceneIdentifier)
// {
// if (_mScene == null)
// {
// _mScene = new BSScene(GetName(), sceneIdentifier);
// }
// return (_mScene);
// }
// public string GetName()
// {
// return ("BulletSim");
// }
// public void Dispose()
// {
// }
//}
}

View File

@@ -251,7 +251,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS
Initialise(m_Config, extent);
base.Initialise(scene.PhysicsRequestAsset,
(scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[Constants.RegionSize * Constants.RegionSize]),
(scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[scene.RegionInfo.RegionSizeX * scene.RegionInfo.RegionSizeY]),
(float)scene.RegionInfo.RegionSettings.WaterHeight);
}

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@@ -1,90 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Threading;
using System.IO;
using System.Diagnostics;
using log4net;
using Nini.Config;
using Ode.NET;
using OpenSim.Framework;
using OpenSim.Region.PhysicsModules.SharedBase;
using OpenMetaverse;
namespace OpenSim.Region.PhysicsModule.ODE
{
/// <summary>
/// ODE plugin
/// </summary>
// public class OdePlugin : IPhysicsPlugin
// {
//// private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
// private OdeScene m_scene;
// public bool Init()
// {
// return true;
// }
// public PhysicsScene GetScene(String sceneIdentifier)
// {
// if (m_scene == null)
// {
// // We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
// // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
// // will find it already loaded later on.
// //
// // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
// // controlled in Ode.NET.dll.config
// if (Util.IsWindows())
// Util.LoadArchSpecificWindowsDll("ode.dll");
// // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
// // http://opensimulator.org/mantis/view.php?id=2750).
// d.InitODE();
// m_scene = new OdeScene(GetName(), sceneIdentifier);
// }
// return m_scene;
// }
// public string GetName()
// {
// return ("OpenDynamicsEngine");
// }
// public void Dispose()
// {
// }
// }
}

View File

@@ -47,7 +47,6 @@ namespace OpenSim.Region.PhysicsModule.ODE.Tests
//private OpenSim.Region.PhysicsModule.ODE.OdePlugin cbt;
private PhysicsScene pScene;
private IMeshingPlugin imp;
[SetUp]
public void Initialize()

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@@ -1,64 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.PhysicsModules.SharedBase;
namespace OpenSim.Region.PhysicsModule.POS
{
/// <summary>
/// for now will be a very POS physics engine
/// </summary>
//public class POSPlugin : IPhysicsPlugin
//{
// public POSPlugin()
// {
// }
// public bool Init()
// {
// return true;
// }
// public PhysicsScene GetScene(string sceneIdentifier)
// {
// return new POSScene(GetName(), sceneIdentifier);
// }
// public string GetName()
// {
// return ("POS");
// }
// public void Dispose()
// {
// }
//}
}

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@@ -1,235 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Nini.Config;
using log4net;
using OpenSim.Framework;
using OpenMetaverse;
namespace OpenSim.Region.PhysicsModules.SharedBase
{
/// <summary>
/// Description of MyClass.
/// </summary>
public class PhysicsPluginManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<string, IPhysicsPlugin> _PhysPlugins = new Dictionary<string, IPhysicsPlugin>();
private Dictionary<string, IMeshingPlugin> _MeshPlugins = new Dictionary<string, IMeshingPlugin>();
/// <summary>
/// Constructor.
/// </summary>
public PhysicsPluginManager()
{
}
/// <summary>
/// Get a physics scene for the given physics engine and mesher.
/// </summary>
/// <param name="physEngineName"></param>
/// <param name="meshEngineName"></param>
/// <param name="config"></param>
/// <returns></returns>
public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName,
IConfigSource config, string regionName, Vector3 regionExtent)
{
if (String.IsNullOrEmpty(physEngineName))
{
return PhysicsScene.Null;
}
if (String.IsNullOrEmpty(meshEngineName))
{
return PhysicsScene.Null;
}
IMesher meshEngine = null;
if (_MeshPlugins.ContainsKey(meshEngineName))
{
m_log.Info("[PHYSICS]: creating meshing engine " + meshEngineName);
meshEngine = _MeshPlugins[meshEngineName].GetMesher(config);
}
else
{
m_log.WarnFormat("[PHYSICS]: couldn't find meshingEngine: {0}", meshEngineName);
throw new ArgumentException(String.Format("couldn't find meshingEngine: {0}", meshEngineName));
}
if (_PhysPlugins.ContainsKey(physEngineName))
{
m_log.Info("[PHYSICS]: creating " + physEngineName);
PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName);
//result.Initialise(meshEngine, config, regionExtent);
return result;
}
else
{
m_log.WarnFormat("[PHYSICS]: couldn't find physicsEngine: {0}", physEngineName);
throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}", physEngineName));
}
}
/// <summary>
/// Load all plugins in assemblies at the given path
/// </summary>
/// <param name="pluginsPath"></param>
public void LoadPluginsFromAssemblies(string assembliesPath)
{
// Walk all assemblies (DLLs effectively) and see if they are home
// of a plugin that is of interest for us
string[] pluginFiles = Directory.GetFiles(assembliesPath, "*.dll");
for (int i = 0; i < pluginFiles.Length; i++)
{
LoadPluginsFromAssembly(pluginFiles[i]);
}
}
/// <summary>
/// Load plugins from an assembly at the given path
/// </summary>
/// <param name="assemblyPath"></param>
public void LoadPluginsFromAssembly(string assemblyPath)
{
// TODO / NOTE
// The assembly named 'OpenSim.Region.PhysicsModule.BasicPhysics' was loaded from
// 'file:///C:/OpenSim/trunk2/bin/Physics/OpenSim.Region.PhysicsModule.BasicPhysics.dll'
// using the LoadFrom context. The use of this context can result in unexpected behavior
// for serialization, casting and dependency resolution. In almost all cases, it is recommended
// that the LoadFrom context be avoided. This can be done by installing assemblies in the
// Global Assembly Cache or in the ApplicationBase directory and using Assembly.
// Load when explicitly loading assemblies.
Assembly pluginAssembly = null;
Type[] types = null;
try
{
pluginAssembly = Assembly.LoadFrom(assemblyPath);
}
catch (Exception ex)
{
m_log.Error("[PHYSICS]: Failed to load plugin from " + assemblyPath, ex);
}
if (pluginAssembly != null)
{
try
{
types = pluginAssembly.GetTypes();
}
catch (ReflectionTypeLoadException ex)
{
m_log.Error("[PHYSICS]: Failed to enumerate types in plugin from " + assemblyPath + ": " +
ex.LoaderExceptions[0].Message, ex);
}
catch (Exception ex)
{
m_log.Error("[PHYSICS]: Failed to enumerate types in plugin from " + assemblyPath, ex);
}
if (types != null)
{
foreach (Type pluginType in types)
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
Type physTypeInterface = pluginType.GetInterface("IPhysicsPlugin");
if (physTypeInterface != null)
{
IPhysicsPlugin plug =
(IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
plug.Init();
if (!_PhysPlugins.ContainsKey(plug.GetName()))
{
_PhysPlugins.Add(plug.GetName(), plug);
m_log.Info("[PHYSICS]: Added physics engine: " + plug.GetName());
}
}
Type meshTypeInterface = pluginType.GetInterface("IMeshingPlugin");
if (meshTypeInterface != null)
{
IMeshingPlugin plug =
(IMeshingPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
if (!_MeshPlugins.ContainsKey(plug.GetName()))
{
_MeshPlugins.Add(plug.GetName(), plug);
m_log.Info("[PHYSICS]: Added meshing engine: " + plug.GetName());
}
}
physTypeInterface = null;
meshTypeInterface = null;
}
}
}
}
}
pluginAssembly = null;
}
//---
public static void PhysicsPluginMessage(string message, bool isWarning)
{
if (isWarning)
{
m_log.Warn("[PHYSICS]: " + message);
}
else
{
m_log.Info("[PHYSICS]: " + message);
}
}
//---
}
public interface IPhysicsPlugin
{
bool Init();
PhysicsScene GetScene(String sceneIdentifier);
string GetName();
void Dispose();
}
public interface IMeshingPlugin
{
string GetName();
IMesher GetMesher(IConfigSource config);
}
}