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Deleted physics plugin classes.
More unit tests fixed.
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@@ -1,64 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.PhysicsModules.SharedBase;
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namespace OpenSim.Region.PhysicsModule.BasicPhysics
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{
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/// <summary>
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/// Effectively a physics plugin that simulates no physics at all.
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/// </summary>
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//public class BasicPhysicsPlugin : IPhysicsPlugin
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//{
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// public BasicPhysicsPlugin()
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// {
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// }
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// public bool Init()
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// {
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// return true;
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// }
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// public PhysicsScene GetScene(string sceneIdentifier)
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// {
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// return new BasicScene(GetName(), sceneIdentifier);
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// }
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// public string GetName()
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// {
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// return ("basicphysics");
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// }
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// public void Dispose()
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// {
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// }
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//}
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}
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@@ -94,7 +94,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
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scene.RegisterModuleInterface<PhysicsScene>(this);
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m_regionExtent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
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base.Initialise(scene.PhysicsRequestAsset,
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(scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[Constants.RegionSize * Constants.RegionSize]),
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(scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[scene.RegionInfo.RegionSizeX * scene.RegionInfo.RegionSizeY]),
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(float)scene.RegionInfo.RegionSettings.WaterHeight);
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}
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@@ -164,8 +164,8 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
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Vector3 actorPosition = actor.Position;
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Vector3 actorVelocity = actor.Velocity;
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// Console.WriteLine(
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// "Processing actor {0}, starting pos {1}, starting vel {2}", i, actorPosition, actorVelocity);
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//Console.WriteLine(
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// "Processing actor {0}, starting pos {1}, starting vel {2}", i, actorPosition, actorVelocity);
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actorPosition.X += actor.Velocity.X * timeStep;
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actorPosition.Y += actor.Velocity.Y * timeStep;
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