Deleted physics plugin classes.

More unit tests fixed.
This commit is contained in:
Diva Canto
2015-08-31 16:23:43 -07:00
parent 50e7e38f45
commit 9435405ca1
10 changed files with 27 additions and 538 deletions

View File

@@ -94,7 +94,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
scene.RegisterModuleInterface<PhysicsScene>(this);
m_regionExtent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
base.Initialise(scene.PhysicsRequestAsset,
(scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[Constants.RegionSize * Constants.RegionSize]),
(scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[scene.RegionInfo.RegionSizeX * scene.RegionInfo.RegionSizeY]),
(float)scene.RegionInfo.RegionSettings.WaterHeight);
}
@@ -164,8 +164,8 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
Vector3 actorPosition = actor.Position;
Vector3 actorVelocity = actor.Velocity;
// Console.WriteLine(
// "Processing actor {0}, starting pos {1}, starting vel {2}", i, actorPosition, actorVelocity);
//Console.WriteLine(
// "Processing actor {0}, starting pos {1}, starting vel {2}", i, actorPosition, actorVelocity);
actorPosition.X += actor.Velocity.X * timeStep;
actorPosition.Y += actor.Velocity.Y * timeStep;