* Implements llTarget, llTargetRemove, at_target(), not_at_target()

This commit is contained in:
Teravus Ovares
2008-04-25 01:00:55 +00:00
parent d023c331f8
commit 9468917b5f
8 changed files with 221 additions and 19 deletions

View File

@@ -54,7 +54,7 @@ namespace OpenSim.Region.Environment.Scenes
land_collision = 2048,
land_collision_end = 4096,
land_collision_start = 8192,
link_message = 16384,
at_target = 16384,
listen = 32768,
money = 65536,
moving_end = 131072,
@@ -72,6 +72,12 @@ namespace OpenSim.Region.Environment.Scenes
object_rez = 4194304
}
struct scriptPosTarget
{
public LLVector3 targetPos;
public float tolerance;
}
public delegate void PrimCountTaintedDelegate();
public partial class SceneObjectGroup : EntityBase
@@ -99,6 +105,12 @@ namespace OpenSim.Region.Environment.Scenes
protected SceneObjectPart m_rootPart;
private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>();
private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>();
private bool m_scriptListens_atTarget = false;
private bool m_scriptListens_notAtTarget = false;
#region Properties
/// <summary>
@@ -175,6 +187,8 @@ namespace OpenSim.Region.Environment.Scenes
string.Format("[SCENE OBJECT GROUP]: Object {0} has no root part.", m_uuid));
}
return m_rootPart.GroupPosition;
}
set
@@ -193,6 +207,7 @@ namespace OpenSim.Region.Environment.Scenes
part.GroupPosition = val;
}
}
//if (m_rootPart.PhysActor != null)
//{
//m_rootPart.PhysActor.Position =
@@ -202,7 +217,7 @@ namespace OpenSim.Region.Environment.Scenes
//}
}
}
public override uint LocalId
{
get
@@ -928,6 +943,33 @@ namespace OpenSim.Region.Environment.Scenes
part.ObjectFlags = objectflagupdate;
}
}
if ((m_aggregateScriptEvents & scriptEvents.at_target) != 0)
{
m_scriptListens_atTarget = true;
}
else
{
m_scriptListens_atTarget = false;
}
if ((m_aggregateScriptEvents & scriptEvents.not_at_target) != 0)
{
m_scriptListens_notAtTarget = true;
}
else
{
m_scriptListens_notAtTarget = false;
}
if (m_scriptListens_atTarget || m_scriptListens_notAtTarget)
{
}
else
{
lock (m_targets)
m_targets.Clear();
}
ScheduleGroupForFullUpdate();
}
@@ -1336,6 +1378,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public override void Update()
{
lock (m_parts)
{
if (Util.GetDistanceTo(lastPhysGroupPos, AbsolutePosition) > 0.02)
@@ -1346,6 +1389,7 @@ namespace OpenSim.Region.Environment.Scenes
}
lastPhysGroupPos = AbsolutePosition;
checkAtTargets();
}
if ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1)
@@ -1396,7 +1440,7 @@ namespace OpenSim.Region.Environment.Scenes
public void ScheduleGroupForFullUpdate()
{
HasGroupChanged = true;
checkAtTargets();
lock (m_parts)
{
foreach (SceneObjectPart part in m_parts.Values)
@@ -2301,5 +2345,107 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public int registerTargetWaypoint(LLVector3 target, float tolerance)
{
scriptPosTarget waypoint = new scriptPosTarget();
waypoint.targetPos = target;
waypoint.tolerance = tolerance;
uint handle = m_scene.PrimIDAllocate();
lock (m_targets)
{
m_targets.Add(handle, waypoint);
}
return (int)handle;
}
public void unregisterTargetWaypoint(int handle)
{
lock (m_targets)
{
if (m_targets.ContainsKey((uint)handle))
m_targets.Remove((uint)handle);
}
}
private void checkAtTargets()
{
if (m_scriptListens_atTarget || m_scriptListens_notAtTarget)
{
if (m_targets.Count > 0)
{
bool at_target = false;
//LLVector3 targetPos;
//uint targetHandle;
Dictionary<uint, scriptPosTarget> atTargets = new Dictionary<uint, scriptPosTarget>();
lock (m_targets)
{
foreach (uint idx in m_targets.Keys)
{
scriptPosTarget target = m_targets[idx];
if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance)
{
// trigger at_target
if (m_scriptListens_atTarget)
{
// Reusing att.tolerance to hold the index of the target in the targets dictionary
// to avoid deadlocking the sim.
at_target = true;
scriptPosTarget att = new scriptPosTarget();
att.targetPos = target.targetPos;
att.tolerance = (float)idx;
atTargets.Add(idx, att);
}
}
}
}
if (atTargets.Count > 0)
{
uint[] localids = new uint[0];
lock (m_parts)
{
localids = new uint[m_parts.Count];
int cntr = 0;
foreach (SceneObjectPart part in m_parts.Values)
{
localids[cntr] = part.LocalId;
cntr++;
}
}
for (int ctr = 0; ctr < localids.Length; ctr++)
{
foreach (uint target in atTargets.Keys)
{
scriptPosTarget att = atTargets[target];
// Reusing att.tolerance to hold the index of the target in the targets dictionary
// to avoid deadlocking the sim.
m_scene.TriggerAtTargetEvent(localids[ctr], (uint)att.tolerance, att.targetPos, m_rootPart.GroupPosition);
}
}
return;
}
if (m_scriptListens_notAtTarget && !at_target)
{
//trigger not_at_target
uint[] localids = new uint[0];
lock (m_parts)
{
localids = new uint[m_parts.Count];
int cntr = 0;
foreach (SceneObjectPart part in m_parts.Values)
{
localids[cntr] = part.LocalId;
cntr++;
}
}
for (int ctr = 0; ctr < localids.Length; ctr++)
{
m_scene.TriggerNotAtTargetEvent(localids[ctr]);
}
}
}
}
}
}
}