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random drive-by minor math optimization. No need for concern, bitshed was within acceptable limits
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@@ -4412,8 +4412,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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double x, y, z, s, t;
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s = Math.Cos(angle / 2);
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t = Math.Sin(angle / 2); // temp value to avoid 2 more sin() calcs
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s = Math.Cos(angle * 0.5);
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t = Math.Sin(angle * 0.5); // temp value to avoid 2 more sin() calcs
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x = axis.x * t;
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y = axis.y * t;
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z = axis.z * t;
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