random drive-by minor math optimization. No need for concern, bitshed was within acceptable limits

This commit is contained in:
dahlia
2009-12-15 19:12:24 -08:00
parent ba7552665c
commit 9485f17bf9

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@@ -4412,8 +4412,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
double x, y, z, s, t;
s = Math.Cos(angle / 2);
t = Math.Sin(angle / 2); // temp value to avoid 2 more sin() calcs
s = Math.Cos(angle * 0.5);
t = Math.Sin(angle * 0.5); // temp value to avoid 2 more sin() calcs
x = axis.x * t;
y = axis.y * t;
z = axis.z * t;