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Moving the LoginAuth service up, so that it can be shared among standalones and the User Server.
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346
OpenSim/Framework/Communications/HGLoginAuthService.cs
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346
OpenSim/Framework/Communications/HGLoginAuthService.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using System.Text.RegularExpressions;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Capabilities;
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using OpenSim.Framework.Servers;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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namespace OpenSim.Framework.Communications
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{
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public class HGLoginAuthService : LoginService
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected NetworkServersInfo m_serversInfo;
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protected bool m_authUsers = false;
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/// <summary>
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/// Used by the login service to make requests to the inventory service.
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/// </summary>
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protected IInterServiceInventoryServices m_interServiceInventoryService;
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/// <summary>
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/// Used to make requests to the local regions.
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/// </summary>
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protected ILoginServiceToRegionsConnector m_regionsConnector;
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public HGLoginAuthService(
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UserManagerBase userManager, string welcomeMess,
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IInterServiceInventoryServices interServiceInventoryService,
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NetworkServersInfo serversInfo,
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bool authenticate, LibraryRootFolder libraryRootFolder, ILoginServiceToRegionsConnector regionsConnector)
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: base(userManager, libraryRootFolder, welcomeMess)
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{
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this.m_serversInfo = serversInfo;
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m_defaultHomeX = this.m_serversInfo.DefaultHomeLocX;
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m_defaultHomeY = this.m_serversInfo.DefaultHomeLocY;
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m_authUsers = authenticate;
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m_interServiceInventoryService = interServiceInventoryService;
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m_regionsConnector = regionsConnector;
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m_inventoryService = interServiceInventoryService;
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}
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public override XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
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{
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m_log.Info("[HGLOGIN] HGLogin called " + request.MethodName);
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XmlRpcResponse response = base.XmlRpcLoginMethod(request);
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Hashtable responseData = (Hashtable)response.Value;
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responseData["grid_service"] = m_serversInfo.GridURL;
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responseData["grid_service_send_key"] = m_serversInfo.GridSendKey;
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responseData["inventory_service"] = m_serversInfo.InventoryURL;
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responseData["asset_service"] = m_serversInfo.AssetURL;
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responseData["asset_service_send_key"] = m_serversInfo.AssetSendKey;
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int x = (Int32)responseData["region_x"];
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int y = (Int32)responseData["region_y"];
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uint ux = (uint)(x / Constants.RegionSize);
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uint uy = (uint)(y / Constants.RegionSize);
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ulong regionHandle = Util.UIntsToLong(ux, uy);
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responseData["region_handle"] = regionHandle.ToString();
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responseData["http_port"] = (UInt32)m_serversInfo.HttpListenerPort;
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// Let's remove the seed cap from the login
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//responseData.Remove("seed_capability");
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// Let's add the appearance
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UUID userID = UUID.Zero;
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UUID.TryParse((string)responseData["agent_id"], out userID);
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AvatarAppearance appearance = m_userManager.GetUserAppearance(userID);
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if (appearance == null)
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{
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m_log.WarnFormat("[INTER]: Appearance not found for {0}. Creating default.", userID);
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appearance = new AvatarAppearance();
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}
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responseData["appearance"] = appearance.ToHashTable();
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// Let's also send the auth token
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UUID token = UUID.Random();
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responseData["auth_token"] = token.ToString();
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UserProfileData userProfile = m_userManager.GetUserProfile(userID);
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if (userProfile != null)
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{
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userProfile.WebLoginKey = token;
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m_userManager.CommitAgent(ref userProfile);
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}
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return response;
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}
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public XmlRpcResponse XmlRpcGenerateKeyMethod(XmlRpcRequest request)
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{
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// Verify the key of who's calling
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UUID userID = UUID.Zero;
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UUID authKey = UUID.Zero;
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UUID.TryParse((string)request.Params[0], out userID);
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UUID.TryParse((string)request.Params[1], out authKey);
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m_log.InfoFormat("[HGLOGIN] HGGenerateKey called with authToken ", authKey);
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string newKey = string.Empty;
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if (!(m_userManager is IAuthentication))
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{
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m_log.Debug("[HGLOGIN]: UserManager is not IAuthentication service. Returning empty key.");
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}
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else
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{
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newKey = ((IAuthentication)m_userManager).GetNewKey(m_serversInfo.UserURL, userID, authKey);
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}
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XmlRpcResponse response = new XmlRpcResponse();
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response.Value = (string) newKey;
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return response;
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}
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public XmlRpcResponse XmlRpcVerifyKeyMethod(XmlRpcRequest request)
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{
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foreach (object o in request.Params)
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{
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if (o != null)
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m_log.Debug(" >> Param " + o.ToString());
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else
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m_log.Debug(" >> Null");
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}
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// Verify the key of who's calling
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UUID userID = UUID.Zero;
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string authKey = string.Empty;
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UUID.TryParse((string)request.Params[0], out userID);
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authKey = (string)request.Params[1];
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m_log.InfoFormat("[HGLOGIN] HGVerifyKey called with key ", authKey);
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bool success = false;
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if (!(m_userManager is IAuthentication))
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{
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m_log.Debug("[HGLOGIN]: UserManager is not IAuthentication service. Denying.");
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}
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else
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{
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success = ((IAuthentication)m_userManager).VerifyKey(userID, authKey);
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}
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XmlRpcResponse response = new XmlRpcResponse();
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response.Value = (string)success.ToString();
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return response;
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}
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public override UserProfileData GetTheUser(string firstname, string lastname)
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{
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UserProfileData profile = m_userManager.GetUserProfile(firstname, lastname);
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if (profile != null)
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{
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return profile;
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}
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if (!m_authUsers)
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{
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//no current user account so make one
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m_log.Info("[LOGIN]: No user account found so creating a new one.");
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m_userManager.AddUser(firstname, lastname, "test", "", m_defaultHomeX, m_defaultHomeY);
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return m_userManager.GetUserProfile(firstname, lastname);
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}
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return null;
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}
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public override bool AuthenticateUser(UserProfileData profile, string password)
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{
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if (!m_authUsers)
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{
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//for now we will accept any password in sandbox mode
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m_log.Info("[LOGIN]: Authorising user (no actual password check)");
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return true;
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}
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else
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{
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m_log.Info(
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"[LOGIN]: Authenticating " + profile.FirstName + " " + profile.SurName);
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if (!password.StartsWith("$1$"))
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password = "$1$" + Util.Md5Hash(password);
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password = password.Remove(0, 3); //remove $1$
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string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
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bool loginresult = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
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|| profile.PasswordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase));
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return loginresult;
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}
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}
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protected override RegionInfo RequestClosestRegion(string region)
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{
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return m_regionsConnector.RequestClosestRegion(region);
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}
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protected override RegionInfo GetRegionInfo(ulong homeRegionHandle)
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{
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return m_regionsConnector.RequestNeighbourInfo(homeRegionHandle);
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}
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protected override RegionInfo GetRegionInfo(UUID homeRegionId)
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{
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return m_regionsConnector.RequestNeighbourInfo(homeRegionId);
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}
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/// <summary>
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/// Prepare a login to the given region. This involves both telling the region to expect a connection
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/// and appropriately customising the response to the user.
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/// </summary>
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/// <param name="sim"></param>
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/// <param name="user"></param>
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/// <param name="response"></param>
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/// <returns>true if the region was successfully contacted, false otherwise</returns>
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protected override bool PrepareLoginToRegion(RegionInfo regionInfo, UserProfileData user, LoginResponse response)
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{
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IPEndPoint endPoint = regionInfo.ExternalEndPoint;
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response.SimAddress = endPoint.Address.ToString();
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response.SimPort = (uint)endPoint.Port;
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response.RegionX = regionInfo.RegionLocX;
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response.RegionY = regionInfo.RegionLocY;
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string capsPath = CapsUtil.GetRandomCapsObjectPath();
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string capsSeedPath = CapsUtil.GetCapsSeedPath(capsPath);
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// Don't use the following! It Fails for logging into any region not on the same port as the http server!
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// Kept here so it doesn't happen again!
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// response.SeedCapability = regionInfo.ServerURI + capsSeedPath;
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string seedcap = "http://";
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if (m_serversInfo.HttpUsesSSL)
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{
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seedcap = "https://" + m_serversInfo.HttpSSLCN + ":" + m_serversInfo.httpSSLPort + capsSeedPath;
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}
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else
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{
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seedcap = "http://" + regionInfo.ExternalHostName + ":" + m_serversInfo.HttpListenerPort + capsSeedPath;
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}
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response.SeedCapability = seedcap;
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// Notify the target of an incoming user
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m_log.InfoFormat(
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"[LOGIN]: Telling {0} @ {1},{2} ({3}) to prepare for client connection",
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regionInfo.RegionName, response.RegionX, response.RegionY, regionInfo.ServerURI);
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// Update agent with target sim
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user.CurrentAgent.Region = regionInfo.RegionID;
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user.CurrentAgent.Handle = regionInfo.RegionHandle;
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AgentCircuitData agent = new AgentCircuitData();
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agent.AgentID = user.ID;
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agent.firstname = user.FirstName;
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agent.lastname = user.SurName;
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agent.SessionID = user.CurrentAgent.SessionID;
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agent.SecureSessionID = user.CurrentAgent.SecureSessionID;
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agent.circuitcode = Convert.ToUInt32(response.CircuitCode);
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agent.BaseFolder = UUID.Zero;
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agent.InventoryFolder = UUID.Zero;
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agent.startpos = user.CurrentAgent.Position;
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agent.CapsPath = capsPath;
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agent.Appearance = m_userManager.GetUserAppearance(user.ID);
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if (agent.Appearance == null)
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{
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m_log.WarnFormat("[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname);
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agent.Appearance = new AvatarAppearance();
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}
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if (m_regionsConnector.RegionLoginsEnabled)
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{
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// m_log.Info("[LLStandaloneLoginModule] Informing region about user");
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return m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent);
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}
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return false;
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}
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public override void LogOffUser(UserProfileData theUser, string message)
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{
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RegionInfo SimInfo;
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try
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{
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SimInfo = this.m_regionsConnector.RequestNeighbourInfo(theUser.CurrentAgent.Handle);
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if (SimInfo == null)
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{
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m_log.Error("[LOCAL LOGIN]: Region user was in isn't currently logged in");
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return;
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}
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}
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catch (Exception)
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{
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m_log.Error("[LOCAL LOGIN]: Unable to look up region to log user off");
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return;
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}
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m_regionsConnector.LogOffUserFromGrid(SimInfo.RegionHandle, theUser.ID, theUser.CurrentAgent.SecureSessionID, "Logging you off");
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}
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}
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}
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