Change the scirpt engine loading mechanism. Script engines are now

ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
This commit is contained in:
Melanie Thielker
2008-09-21 21:47:00 +00:00
parent 451bd5a0ca
commit 94aaf67dfa
19 changed files with 142 additions and 514 deletions

View File

@@ -95,7 +95,7 @@ namespace OpenSim.Region.Environment.Scenes
public event OnPermissionErrorDelegate OnPermissionError;
public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez);
public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine);
public event NewRezScript OnRezScript;
@@ -519,12 +519,13 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez)
public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine)
{
handlerRezScript = OnRezScript;
if (handlerRezScript != null)
{
handlerRezScript(localID, itemID, script, startParam, postOnRez);
handlerRezScript(localID, itemID, script, startParam,
postOnRez, engine);
}
}