Change the scirpt engine loading mechanism. Script engines are now

ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
This commit is contained in:
Melanie Thielker
2008-09-21 21:47:00 +00:00
parent 451bd5a0ca
commit 94aaf67dfa
19 changed files with 142 additions and 514 deletions

View File

@@ -55,14 +55,15 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary>
/// Start the scripts contained in all the prims in this group.
/// </summary>
public void CreateScriptInstances(int startParam, bool postOnRez)
public void CreateScriptInstances(int startParam, bool postOnRez,
string engine)
{
// Don't start scripts if they're turned off in the region!
if (!m_scene.RegionInfo.RegionSettings.DisableScripts)
{
foreach (SceneObjectPart part in m_parts.Values)
{
part.CreateScriptInstances(startParam, postOnRez);
part.CreateScriptInstances(startParam, postOnRez, engine);
}
}
}