Change the scirpt engine loading mechanism. Script engines are now

ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
This commit is contained in:
Melanie Thielker
2008-09-21 21:47:00 +00:00
parent 451bd5a0ca
commit 94aaf67dfa
19 changed files with 142 additions and 514 deletions

View File

@@ -353,6 +353,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// <param name="param">Array of parameters to match event mask</param>
public void AddToScriptQueue(uint localID, UUID itemID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param)
{
List<UUID> keylist = new List<UUID>(m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID));
if (!keylist.Contains(itemID)) // We don't manage that script
return;
lock (eventQueue)
{
if (eventQueue.Count >= EventExecutionMaxQueueSize)