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Change the scirpt engine loading mechanism. Script engines are now
ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
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@@ -39,7 +39,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public interface RemoteEvents
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{
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void touch_start(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient);
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void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez);
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void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine);
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void OnRemoveScript(uint localID, UUID itemID);
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void state_exit(uint localID);
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void touch(uint localID, uint originalID, UUID itemID);
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