Change the scirpt engine loading mechanism. Script engines are now

ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
This commit is contained in:
Melanie Thielker
2008-09-21 21:47:00 +00:00
parent 451bd5a0ca
commit 94aaf67dfa
19 changed files with 142 additions and 514 deletions

View File

@@ -39,7 +39,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public interface RemoteEvents
{
void touch_start(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient);
void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez);
void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine);
void OnRemoveScript(uint localID, UUID itemID);
void state_exit(uint localID);
void touch(uint localID, uint originalID, UUID itemID);