Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.

This commit is contained in:
MW
2007-08-10 13:59:19 +00:00
parent 6063d2ce5f
commit 94c7e41ef1
8 changed files with 124 additions and 29 deletions

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.LandManagement;
@@ -8,11 +9,12 @@ using OpenSim.Region.Environment;
using OpenSim.Region.Interfaces;
using OpenSim.Framework.Console;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using libsecondlife;
using System.Data;
using System.Data.SqlTypes;
// Yes, this won't compile on MS, need to deal with that later
using Mono.Data.SqliteClient;
namespace OpenSim.DataStore.MonoSqliteStorage
@@ -47,6 +49,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
// TODO: see if the linkage actually holds.
// primDa.FillSchema(ds, SchemaType.Source, "PrimSchema");
primDa.Fill(ds, "prims");
shapeDa.Fill(ds, "primshapes");
ds.AcceptChanges();
DataTable prims = ds.Tables["prims"];
@@ -54,7 +57,6 @@ namespace OpenSim.DataStore.MonoSqliteStorage
setupPrimCommands(primDa, conn);
// shapeDa.FillSchema(ds, SchemaType.Source, "ShapeSchema");
shapeDa.Fill(ds, "primshapes");
DataTable shapes = ds.Tables["primshapes"];
shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] };
setupShapeCommands(shapeDa, conn);
@@ -378,6 +380,11 @@ namespace OpenSim.DataStore.MonoSqliteStorage
// text TODO: this isn't right] = but I'm not sure the right
// way to specify this as a blob atm
// s.TextureEntry = (byte[])row["Texture"];
//following hack will only save the default face texture, any other textures on other faces
//won't be saved or restored.
LLObject.TextureEntry texture = new LLObject.TextureEntry( new LLUUID((string)row["Texture"]));
s.TextureEntry = texture.ToBytes();
return s;
}
@@ -414,7 +421,15 @@ namespace OpenSim.DataStore.MonoSqliteStorage
row["ProfileHollow"] = s.ProfileHollow;
// text TODO: this isn't right] = but I'm not sure the right
// way to specify this as a blob atm
row["Texture"] = s.TextureEntry;
// And I couldn't work out how to save binary data either
// seems that the texture colum is being treated as a string in the Datarow
// if you do a .getType() on it, it returns string, while the other columns return correct type
//following hack will only save the default face texture, any other textures on other faces
//won't be saved or restored.
// MW[10-08-07]
LLObject.TextureEntry text = new LLObject.TextureEntry(s.TextureEntry, 0, s.TextureEntry.Length);
row["Texture"] = text.DefaultTexture.TextureID.ToStringHyphenated();
}
@@ -449,9 +464,10 @@ namespace OpenSim.DataStore.MonoSqliteStorage
addPrim(prim);
}
MainLog.Instance.Verbose("Attempting to do update....");
MainLog.Instance.Verbose("Attempting to do database update....");
primDa.Update(ds, "prims");
MainLog.Instance.Verbose("Dump of prims:", ds.GetXml());
shapeDa.Update(ds, "primshapes");
// MainLog.Instance.Verbose("Dump of prims:", ds.GetXml());
}
public void RemoveObject(LLUUID obj)
@@ -472,15 +488,23 @@ namespace OpenSim.DataStore.MonoSqliteStorage
SceneObjectGroup group = new SceneObjectGroup();
SceneObjectPart prim = buildPrim(primRow);
DataRow shapeRow = shapes.Rows.Find(prim.UUID);
if (shapeRow != null) {
if (shapeRow != null)
{
prim.Shape = buildShape(shapeRow);
}
group.Children.Add(prim.UUID, prim);
else
{
Console.WriteLine("No shape found for prim in storage, so setting default box shape");
prim.Shape = BoxShape.Default;
}
group.AddPart(prim);
// TODO: there are a couple of known issues to get this to work
// * While we can add Children, we can't set the root part (or
// or even figure out which should be the root part)
// * region handle may need to be persisted, it isn't now
// retvals.Add(group);
group.RootPart = prim;
retvals.Add(group);
}
MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + prims.Rows.Count + " objects");
@@ -517,5 +541,14 @@ namespace OpenSim.DataStore.MonoSqliteStorage
{
// TODO: DataSet commit
}
private void SaveAssetToFile(string filename, byte[] data)
{
FileStream fs = File.Create(filename);
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
}
}