More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]

This commit is contained in:
MW
2007-08-15 18:34:36 +00:00
parent 2a5a8c48c3
commit 94dded470d
14 changed files with 247 additions and 54 deletions

View File

@@ -87,6 +87,9 @@ namespace OpenSim.Framework.Interfaces
public delegate void FetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID);
public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID);
public delegate void UDPAssetUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data);
public delegate void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data);
public interface IClientAPI
{
event ImprovedInstantMessage OnInstantMessage;
@@ -135,6 +138,8 @@ namespace OpenSim.Framework.Interfaces
event FetchInventoryDescendents OnFetchInventoryDescendents;
event FetchInventory OnFetchInventory;
event RequestTaskInventory OnRequestTaskInventory;
event UDPAssetUploadRequest OnAssetUploadRequest;
event XferReceive OnXferReceive;
event UUIDNameRequest OnNameFromUUIDRequest;