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More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
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@@ -87,6 +87,9 @@ namespace OpenSim.Framework.Interfaces
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public delegate void FetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID);
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public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID);
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public delegate void UDPAssetUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data);
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public delegate void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data);
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public interface IClientAPI
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{
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event ImprovedInstantMessage OnInstantMessage;
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@@ -135,6 +138,8 @@ namespace OpenSim.Framework.Interfaces
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event FetchInventoryDescendents OnFetchInventoryDescendents;
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event FetchInventory OnFetchInventory;
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event RequestTaskInventory OnRequestTaskInventory;
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event UDPAssetUploadRequest OnAssetUploadRequest;
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event XferReceive OnXferReceive;
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event UUIDNameRequest OnNameFromUUIDRequest;
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