More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]

This commit is contained in:
MW
2007-08-15 18:34:36 +00:00
parent 2a5a8c48c3
commit 94dded470d
14 changed files with 247 additions and 54 deletions

View File

@@ -217,7 +217,7 @@ namespace OpenSim.Region.ClientStack
case PacketType.ObjectAdd:
if (OnAddPrim != null)
{
ObjectAddPacket addPacket = (ObjectAddPacket) Pack ;
ObjectAddPacket addPacket = (ObjectAddPacket)Pack;
PrimitiveBaseShape shape = GetShapeFromAddPacket(addPacket);
OnAddPrim(this.AgentId, addPacket.ObjectData.RayEnd, shape);
@@ -290,7 +290,7 @@ namespace OpenSim.Region.ClientStack
}
break;
case PacketType.ObjectGrab:
ObjectGrabPacket grab = (ObjectGrabPacket)Pack;
ObjectGrabPacket grab = (ObjectGrabPacket)Pack;
if (OnGrabObject != null)
{
OnGrabObject(grab.ObjectData.LocalID, grab.ObjectData.GrabOffset, this);
@@ -338,7 +338,7 @@ namespace OpenSim.Region.ClientStack
#region Inventory/Asset/Other related packets
case PacketType.RequestImage:
RequestImagePacket imageRequest = (RequestImagePacket)Pack;
for (int i = 0; i < imageRequest.RequestImage.Length; i++)
{
m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image, imageRequest.RequestImage[i].Packet);
@@ -351,14 +351,20 @@ namespace OpenSim.Region.ClientStack
break;
case PacketType.AssetUploadRequest:
AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
// Console.WriteLine(request.ToString());
//this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID));
if (OnAssetUploadRequest != null)
{
OnAssetUploadRequest(this, request.AssetBlock.TransactionID.Combine(this.SecureSessionID), request.AssetBlock.TransactionID, request.AssetBlock.Type, request.AssetBlock.AssetData);
}
break;
case PacketType.RequestXfer:
//Console.WriteLine(Pack.ToString());
break;
case PacketType.SendXferPacket:
this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack);
SendXferPacketPacket xferRec = (SendXferPacketPacket)Pack;
if (OnXferReceive != null)
{
OnXferReceive(this, xferRec.XferID.ID, xferRec.XferID.Packet, xferRec.DataPacket.Data);
}
break;
case PacketType.CreateInventoryFolder:
if (this.OnCreateNewInventoryFolder != null)
@@ -369,18 +375,11 @@ namespace OpenSim.Region.ClientStack
break;
case PacketType.CreateInventoryItem:
CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
if (createItem.InventoryBlock.TransactionID != LLUUID.Zero)
if (this.OnCreateNewInventoryItem != null)
{
this.UploadAssets.CreateInventoryItem(createItem);
}
else
{
if (this.OnCreateNewInventoryItem != null)
{
this.OnCreateNewInventoryItem(this, createItem.InventoryBlock.TransactionID, createItem.InventoryBlock.FolderID, createItem.InventoryBlock.CallbackID,
Util.FieldToString(createItem.InventoryBlock.Description), Util.FieldToString(createItem.InventoryBlock.Name), createItem.InventoryBlock.InvType,
createItem.InventoryBlock.Type, createItem.InventoryBlock.WearableType, createItem.InventoryBlock.NextOwnerMask);
}
this.OnCreateNewInventoryItem(this, createItem.InventoryBlock.TransactionID, createItem.InventoryBlock.FolderID, createItem.InventoryBlock.CallbackID,
Util.FieldToString(createItem.InventoryBlock.Description), Util.FieldToString(createItem.InventoryBlock.Name), createItem.InventoryBlock.InvType,
createItem.InventoryBlock.Type, createItem.InventoryBlock.WearableType, createItem.InventoryBlock.NextOwnerMask);
}
break;
case PacketType.FetchInventory:
@@ -558,7 +557,7 @@ namespace OpenSim.Region.ClientStack
if (OnParcelPropertiesUpdateRequest != null)
{
OnParcelPropertiesUpdateRequest(updatePacket, this);
}
break;
case PacketType.ParcelSelectObjects: